About Guild Articles
Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.
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Nuts and Bolts: Building a Personal Learning Network (PLN)
Trainers and instructional designers have professional development needs too! Social media tools can be as powerful for solving your information and skill needs as they are for your learners’ needs. Here is the way to develop your own Personal Learning Network. It’s simple, and it’s free!
By Jane Bozarth • -
Thinking Outside the Toolbox
Does your choice of authoring software forever determine the quality of the e-Learning you create? Must rapid tools produce only cookie-cutter content? What makes the real difference in quality? The answer is — you, the designer. Here is the way to change your design habits.
By Judy Katz • -
Meeting the Challenge of Online CPE Content for Professionals
Developing or purchasing the right content is critical to an online continuing professional education (CPE) program, but there is more to it. Here are some tips that will help you build a great program.
By Brian Giuffrida • -
Engineering Intelligent Content for Mobile Learning
Adding mobile devices to the channels available for learning does far more than “putting a classroom in every pocket.” The ability to move around and to contextualize learning based on the learner’s location breaks the classroom metaphor and opens up new possibilities for learning. Here are some key issues and considerations about engineering intelligent learning content for a mobile world.
By Gary Woodill, Rick Wilson • -
Dispatch from the Digital Frontier: Imagining a Badge System for e-Learning
Badges, those little icons so loved by gamers, have some surprising uses in e-Learning. These uses go beyond providing superficial rewards, including improving recall, increasing motivation, and supporting social interaction. Here’s what we’re learning about this element of gamification.
By Anne Derryberry • -
Career Development: Interview with Tom Kuhlmann, Part 2
Part 2 of the video interview with Tom Kuhlmann about getting started in e-Learning. Tom shares some valuable lesson, including what he looks for when he hires an instructional designer.
By Temple Smolen • -
The Human Factor: Get On The Same Page With The Stakeholders
Customer satisfaction is as important a goal for instructional development teams as it is for any other business activity. The very first step in your analysis phase should be sitting down with the stakeholders and identifying their expectations. This month’s column arms you with the right questions to ask!
By Mary Arnold • -
Tailoring Virtual Training Delivery for Adult Learners
Making the move from teaching in a physical classroom to teaching in a virtual environment can be stressful because of the differences in practice that these venues require. Here are some essential adjustments to make to your delivery that will help you succeed in the virtual classroom!
By Kim Perego • -
Beginning Instructional Authoring: Get Clipped
Is clip art always a terrible thing to use in e-Learning? Not if you use it the right way. It all depends on selection, style, placement, and scale. Here are pointers on each of these factors.
By Patti Shank • -
U.S. Wired for Education: Skills Training for America’s Unemployed
Online education and training has applications far beyond the students and employees who are the traditional focus of e-Learning. An increasingly important use is in the skilling of the unemployed, the disadvantaged, and the recently incarcerated. Here’s a spotlight on one such application, Metrix Learning.
By Brian Lee •












