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Judy Katz
Project Manager, PeBL Pro by Eduworks
Judy Katz makes stuff that helps people learn. Since 1997, she’s worked in education and training strategy, design, development, and delivery. She’s thrilled to be on the Eduworks team as an instructional designer and product manager for PeBL Pro. Judy has a passion for great design and technology, usability, and social justice. She has a BA in English, an MBA, and an MEd in instructional design for workplace learning.
Latest from Judy Katz
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Designing for Autism, ADHD, and More: Representing Neurodivergence
L&D has gained a focus in the last few years on designing for marginalized populations, except for the topic of neurodivergence.
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Authoring Reflowable Content: The Need for Speed
There’s no question that by eliminating screen arrangement, authoring reflowable text is faster. But does it give you the power your projects need?
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It’s Not About the Tools … Except When it Is
Which is more important, your toolset or your design skills? Let’s explore what to expect in authoring software, even when design skills are primary.
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Going Virtual? Try eBooks: Simple eLearning Delivery
Today ebooks, built with good learning science, can incorporate interactive technology. Don’t dismiss them just because they don’t require a $200 headset.
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Gender Representation in eLearning
The issue of how to represent gender in eLearning in a way that is authentic and helpful is not an easy one. The answers are not simple, and even considering the questions can be uncomfortable for many. In this article, you will find some excellent guidelines, and ideas to spark productive conversations within our industry and your department.
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Well Read: 100 Things Every Designer Needs to Know About People
Designers really need to know a lot about how people think and interact, yet so much of what we “know” turns out to be urban myth when researchers investigate. Fortunately, Susan Weinschenk has provided a handy, accessible, and affordable reference that fills in gaps and debunks the myths. Read the review here!
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Well Read: Drive
What motivates humans? How well do the systems that companies typically use to motivate humans work? Will money and praise inspire better performance, or will autonomy, mastery, and purpose give better results? You might be surprised – see the article to learn more.
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Well Read: A Theory of Fun for Game Design
Why are there so many games in eLearning? Why do so few of those games actually contribute to or support learning? Ralph Koster has some definite ideas about those questions, and others as well. This month’s review introduces you to what game designers understand about learning.
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Well Read: Prototyping by Todd Zaki Warfel
The typical objection to prototyping in eLearning is that there is neither time nor money for it. Yet, in other fields, prototyping is not only accepted, but expected. There are compelling arguments for prototyping, including dramatically shortened development cycles and improved product quality. Here is a review that may help you find what you need to overcome objections to prototyping.
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Well Read: The Creative Habit
We welcome Judy Unrein’s column, Well Read, to Learning Solutions Magazine! To be a successful instructional designer takes broad knowledge of design principles and business concepts that go beyond our narrow field of practice. Each month, Judy will review a book that should be on your shelf or in your eReader. She starts this month with an exploration of creativity!











