About Guild Articles
Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.
-
Marc My Words: Beyond SCORM – A Welcome New Direction
While the LMS and SCORM may not be dead, they do not address the complexities of new learning design strategies and their transcendence of technical standards. Marc reflects on the history of standards and comments on the new ADL Future Learning Experience Project.
-
The Right Tool for the Job: Optimize Talent, Topics, Techniques, and Tools
Selecting the right tool for the job is a critical decision, and one that needs to be guided by a strategy, not driven by marketing copy in ads or on Web sites. Two experts give you a step-by-step method in this article to create that strategy.
-
The iPad Is Not A Slam Dunk, Not Without Us
Unintended consequences can result even from apparent advances in technology. Should we be wary of the effects of abundant choices? On the heels of the iPad 2 introduction, a leader offers some thoughts on the role of design in guiding the always-connected revolution.
-
App Fusion: Learner Analysis 2.0
Understanding and analyzing the behavior and demographics of your learners used to require careful, even formal, statistical study. Social media now offer new tools for this critically important piece of the designer’s job.
-
Nuts and Bolts: Working With Subject Matter Experts (SMEs)
One of the most important things instructional designers do is interview subject matter experts (SMEs). It is also one of the most difficult things to do well. Jane offers insight from her experience to help you improve your results.
-
Skype Me: When Learning Is Just a Call Away
You already know about e-Learning and mLearning. You have read here about t-Learning (learning via Twitter). Now there’s s-Learning — learning via Skype. Here’s how to use this free service to deliver just-in-time learning.
-
Dispatch from the Digital Frontier: Experience Matters
The great challenge for instructional design is to generate the same experience for the majority of learners. Anne explores a key task: creation of a common emotional experience among those who use our products and programs, whether the context is a classroom, a traditional e-Learning program, or an immersive simulation.
-
Career Development: Interview with Tom Kuhlmann, Part 1
Have you ever wanted to ask a successful e-Learning developer for advice about how to get started in e-Learning? In this month’s video column, Temple asks Tom Kuhlmann how he did it.
-
The Human Factor: Delivering Training to Multi-Taskers
It’s a simple fact: In this always-connected age, learners multi-task. It’s true for learners in the classroom, and it’s even truer for learners engaged in asynchronous e-Learning. You won’t be able to stop them, but here’s how to design instruction that takes multi-tasking into account.
-
Make the Complex Understandable: Show, Don’t Tell
Infographics are visuals specifically created to represent, instruct, or to disseminate information in a visual format. These visuals have many potential uses, but many instructional designers overlook the format and we seldom see them in e-Learning. Here’s how to create and use visualizations effectively.












