About Guild Research
Helping you make sense of the depth, complexity, and future of learning technologies
Learning Guild Research works with industry analysts and leading practitioners to analyze existing and new sources of knowledge to bring you concise information and practical insights that you can use to make important decisions, inform practice, and stay current. This is where you will find out about research in the field, new technologies, and what your peers are doing and thinking, in practical language.
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What Works, and What Doesn’t, in Diversity Training
Jane Bozarth highlights key points from literature on diversity training and offers insight on which elements can either make or break a training program.
By Jane Bozarth • -
Evidence-Based Ideas for Virtual Classroom Experiences
This report examines how the L&D industry has shifted to the virtual space and how professionals can sharpen their skillsets as they continue to go digital.
By Jane Bozarth • -
COVID-19 and L&D: Present and Future
This report examines survey results from professionals on how their work has been impacted by COVID-19 and analyzes the current state of L&D and where the industry is headed in the future.
By Megan Torrance • -
Self-Directed Learning: Essential Strategy for a Rapidly Changing World
This research report offers help for learning and development leaders who want to encourage and promote self-directed learning for the benefit of both the organization and employees.
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Less Content, More Learner: An Overview of Learning Experience Design
In this research report, Jane Bozarth provides an overview of learning experience design and describes its key elements, theoretical foundations, names to know, and more.
By Jane Bozarth • -
Designing for Behavior Change: A Conversation with Julie Dirksen
Jane Bozarth interviews Julie Dirksen about the challenges of designing learning experiences for behavior change and explains Susan Michie et al.’s COM-B model.
By Jane Bozarth • -
Simulations: Success Factors
Why should you use simulation-based training? Explore the benefits of simulations within the learning and development field, and review helpful tips for making your simulations successful.
By Jane Bozarth • -
RTI International’s Lab 58: Exploring Emerging Technologies & Disruptive Innovation
Jane Bozarth offers an in-depth look at the work being done by RTI International’s Lab 58 and provides an overview of the Lab’s spanning technology forecasting, feasibility studies, and R&D studies involving rapid prototyping/proof of concept activities.
By Jane Bozarth • -
More Similar than Different: What the Research Says About Generations in the Workplace
What does academic research say about generational differences? See what research has to say about how perceived generational differences really impact the workplace and how these differing characteristics are affecting L&D practitioners.
By Jane Bozarth • -
Karl Kapp on Games and Gamification
In our first-ever video research report, Karl Kapp discusses the differences between games and gamification, how each can be used as an instructional strategy, using them with an eye toward improving performance, and the conditions that make them effective toward achieving learning goals.
By Jane Bozarth, Karl Kapp •












