Your cart is currently empty!

Karl Kapp
Professor, Commonwealth University
Karl Kapp, EdD, is a professor of instructional technology at Commonwealth University in Bloomsburg, Pennsylvania who teaches instructional game design, gamification, and online learning design. He keeps busy internationally consulting, training, coaching, and counseling established companies, academic institutions, and startups. He co-founded L&D Mentoring Academy, which helps midcareer learning professionals move to the next level. Karl has authored many books and created several LinkedIn Learning courses. In 2019, he received the ATD Distinguished Contribution to Talent Development Award. His YouTube series, “The Unauthorized, Unofficial History of Learning Game,” is his current passion project.
Latest from Karl Kapp
-
Trends in Instructional Technologies over the Past 15 Years
Join this session for a retrospective view of how instructional technologies have changed over the last 15 years. We’ll cover a broad range of developments: from the development of the […]
-
Countdown to DevLearn: Lessons from Classic Games to Design Games for Learning
You are invited on an adventure to uncover the history of learning games, discover how to leverage the ideas, insights and innovations from earlier games into your own design of […]
-
Nurturing a Culture of Continuous Learning: A Guild Master Panel
The concept of building a “culture of learning” is discussedoften in learning and development circles. It’s fairly easy to recognize anorganization that has a strong learning culture, but it’s considerably […]
-
LeaderChat: Meet Members of the Learning Leaders Alliance Advisory Board
In our first LeaderChat session we welcome members of the Learning Leaders Alliance Board for a discussion about our leadership community, including what you can expect from the Alliance and […]
-
Think Like a Game Designer to Create Meaningful Learning
Think like a game designer in order to create meaningful learning that is engaging and compelling.
-
Four Essentials for Effective Learning Using Virtual Reality
Effective use of virtual reality for learning is about more than the technology; it’s about the careful application of the theories and research behind the technology.
-
Women in eLearning: Micro-inequities Add Up to Macro-inequities
“Micro-inequities” are our small everyday phrases and actions that, mostly unintentionally, tend to devalue people. Over time these add up and result in oppression and discrimination against certain types or classes of people. This phenomenon has been responsible for much of the content of this series on women in eLearning. How can we achieve equity in our field? You might not expect the answer.
-
Using Stories for Learning: Answers to Five Key Questions
In this report, Karl Kapp explores why stories are so valuable for learning, describes how to match learning objectives to four powerful learning story types, and provides guidance on how to compose learning stories.
-
The Gamification of mLearning (Part 3 of 3)
Cricket Communications was seeking improved and more innovative ways to reach the sales professionals working in its retail locations by introducing mobile-enabled learning games to their existing platform. Here is the story of their highly successful gamification initiative!