About Guild Research
Helping you make sense of the depth, complexity, and future of learning technologies
Learning Guild Research works with industry analysts and leading practitioners to analyze existing and new sources of knowledge to bring you concise information and practical insights that you can use to make important decisions, inform practice, and stay current. This is where you will find out about research in the field, new technologies, and what your peers are doing and thinking, in practical language.
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State of Business-Critical Skills Learning
Jane Bozarth offers survey findings from the eLearning Guild community and data gathered by Intrepid to understand how business-critical topics affect the workforce.
By Jane Bozarth • -
Let Me Google That for You (LMGTFY)
Jane Bozarth responds to questions from Guild members that range from instructional design terms to empirical data regarding the effectiveness of eLearning.
By Jane Bozarth • -
2019: The State of xAPI Adoption
Megan Torrance uses survey data to assess the current state of xAPI adoption and the differing perspectives among non-adopters, adopters, and providers.
By Megan Torrance • -
The Human Side of Technology & Learning
Jane Bozarth explores the ways technology is supporting, enhancing, augmenting and sometimes replacing humans, and what that means for learning professionals.
By Jane Bozarth • -
Personality Inventories: Fiction, Fact, Future
This research report by Jane Bozarth reviews key literature on personality assessments, and discusses why organizations continue to use them despite lack of value and validity.
By Jane Bozarth • -
Authoring Tools 2019
Jane Bozarth uses survey data and feedback from vendors, freelancers, and design shop owners to report on current asynchronous eLearning authoring tools.
By Jane Bozarth • -
Learning Engineering: A Primer
This research report by Ellen Wagner, PhD describes learning engineering, an emerging discipline that requires engineering and learning science expertise.
By Ellen Wagner • -
Augmented and Virtual Reality for Behavior Change
This research report by Julie Dirksen, Dustin DiTommaso, and Cindy Plunkett explores how AR and VR are a great resource for behavior change.
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Creating Accessible eLearning: Practitioner Perspectives
This research report by Jane Bozarth dives into four interviews with practitioners regarding their experiences with accessibility.
By Jane Bozarth • -
eLearning Salary & Compensation: Advice for Workers, Recruiters, and Hiring Managers
Jane Bozarth compares 2018 salary data to current recruitment data in a new report, highlighting areas of interest for those recruiting, hiring, and managing in L&D.
By Jane Bozarth •












