About Guild Articles
Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.
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One-Step Worksheet: Find Where Social Learning Will Work at Your Company
Strategy is the key to successful implementation of social learning, but not all strategies are created equal. This one-item checklist offers a simple test that will help you identify the best place to roll out social learning in your organization, and the places not to launch it.
By Nemo Chu • -
Nuts and Bolts: Useful Interactions and Meaningful Feedback
Thought and creativity can turn weak assessments and interactions into feedback that is actually useful to the learner. Here is some practical wisdom about what helps, what supports and what guides, and what supports gain – and how to avoid doing harm.
By Jane Bozarth • -
Best Practices for Using Video in e-Learning
Video is a valuable support for asynchronous online instruction, but it takes planning and forethought to use it well. Here are some tips to help you add video impact to your e-Learning!
By Jessica Athey • -
Taking Cues from Industry: Using Casual Games for Learning at DAU
The Defense Acquisition University in the U.S. is launching a gaming portal today. While this was an obvious move, it required strategy. This week’s spotlight explains how and why DAU is taking this step.
By Alicia Sanchez • -
Get Serious About Social Learning by Focusing on What Matters
Social learning supports powerful learning experiences, leverages social networks to accelerate learning, and improves productivity. Learn here how to create a great strategy to make these things happen.
By Eric Davidove • -
Dispatch from the Digital Frontier: This Crazy Gamification Craze
Gamification – adding game elements to applications for business and education – is a hot trend. But does this dumb down the transformative nature of games? Anne examines the question.
By Anne Derryberry • -
The Roles and Design of Tests in Online Instruction
Testing is, or should be, a matter of major concern to the instructional designer. Doing testing well is a challenge, however, and here is a great guide to meeting that challenge.
By Mike Dickinson • -
How Learning & Development Must Change: Three Challenges
The world of work is changing, driven by speed and technology, and the Learning & Development department must change with it. Here are some thoughts about the challenges we face.
By Ara Ohanian • -
The Human Factor: Instructing From a Learner’s Perspective
Methods intended to engage learners are just tactics that become instructional only when they’re meaningful and strategic. Here’s how to achieve this: by writing content backwards.
By Mary Arnold • -
The MOST Crucial Learning Activities and Media
There is a simple process that will help you figure out what learners need to be able to do in the real world and then make sure they get adequate practice doing it during instruction. Here’s a “play along” article that shows you the process.
By Patti Shank •












