About Guild Articles
Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.
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DICE Guides Decision on When and Why to Use VR for Training
Use VR for training when the real experience is impossible or dangerous; VR also shows potential for changing behavior.
By Pamela Hogle • -
Develop iOS and Android Mobile Augmented Reality Using Unity
Master the challenges of mobile augmented reality development, an important emerging technology for performance support on iOS and Android devices.
By Bill Brandon • -
Prior Knowledge Powers Performance, Learning
Designing learning materials to account for varying levels of prior knowledge can improve performance and retention.
By Patti Shank • -
Nuts and Bolts: The Reading Challenge
The reading challenge—low literacy—should be a topic of broad concern for instructional designers. It affects a huge percentage of employees worldwide.
By Jane Bozarth • -
Good SME Relationships Start with Clear, Open Communication
Good SME relationships can make or break an eLearning project; start with clear communication.
By Pamela Hogle • -
Game Engine Selection Criteria for VR Projects
Choose the best game engine for VR eLearning projects, based on important selection criteria. Know why proprietary authoring tools won’t meet your needs.
By Matt Sparks, Jennifer Gallegos • -
Quinnsights: Informal Innovation
Discover why informal learning is an important key to innovation.
By Clark Quinn • -
4 Ways to Design eLearning That Learners Will Remember
Learn why decorative graphics and overly detailed content can be counterproductive. Instead, design eLearning that supports retention.
By Pamela Hogle • -
Jupyter Notebooks: High Interaction/High Scale Learning
Learn what Jupyter Notebooks are, why you should use them to support learning, and how to build them.
By Bill Brandon • -
Mobile-First Design Makes eLearning Accessible and Usable
Mobile-first design offers learners greater control over when and where they use eLearning.
By Pamela Hogle •











