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Matt Sparks
Founder/CEO, Dittogrid
Matt Sparks is founder and CEO of Dittogrid, a software company building digital twins of the energy grid. He has spoken at conferences and written about XR and serious games for Learning Solutions Magazine. He also co-invented Bird Feeder 3000, a 360-degree video-enabled smart bird feeder.
Latest from Matt Sparks
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Metafocus: Avatars, Cartesian Dualism, and XR
How do avatars impact learning in XR? And what does René Descartes have to do with it? Read on to find out more.
By Matt Sparks • -
Fast Multi-platform AR Development Using Unity MARS
Learn about MARS, Unity’s new AR development tool, and how it works with AR Foundation to quickly create multi-platform AR experiences.
By Matt Sparks, Jennifer Gallegos • -
Demystifying VR Distribution Platforms
Learn the three types of VR distribution platforms, discover a few examples of each, and decide which platform is right for your eLearning projects.
By Matt Sparks, Jennifer Gallegos • -
XR eLearning Experiences: Adapting Immersive Theater Methods
XR evolved directly out of immersive theater. Learn how to adapt immersive theater methods to your XR eLearning experiences.
By Matt Sparks • -
360-degree Video: Composition, Location, Camera Placement
Learn to use composition, location, and camera placement to create engaging 360-degree video eLearning experiences.
By Matt Sparks, Jennifer Gallegos • -
Metafocus: Avoiding the Uncanny Valley in VR & Serious Games
What is the uncanny valley? Why is it a problem? How can we avoid it? Learn how to prevent your VR & serious games from looking almost-real and creepy.
By Matt Sparks • -
Introduction to Creating Interactive 360-degree Videos in Unity
Here in a step-by-step video tutorial is everything you need to know to begin creating a VR backdrop for an interactive 360-degree video in Unity.
By Matt Sparks, Jennifer Gallegos • -
Metafocus: Is VR the Right Medium for Your eLearning Project?
Virtual reality is perfect for some eLearning projects, and a poor fit for others. Learn how to tell if VR is right for your eLearning project.
By Matt Sparks • -
Designing Accessibility in Virtual Reality
Learn key VR accessibility design considerations, tools, and resources that will make your training experiences more enjoyable and effective for everyone.
By Matt Sparks, Jennifer Gallegos • -
Metafocus: When Game Engines Are Cheap, Easy, and Good
Game engines and VR technologies are evolving rapidly, and this will have big impacts on L&D. Learn how to keep up and use this evolution to your advantage.
By Matt Sparks •











