Matt Sparks
Founder/CEO, Dittogrid
Matt Sparks is founder and CEO of Dittogrid, a software company building digital twins of the energy grid. He has spoken at conferences and written about XR and serious games for Learning Solutions Magazine. He also co-invented Bird Feeder 3000, a 360-degree video-enabled smart bird feeder.
Latest from Matt Sparks
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Metafocus: Avatars, Cartesian Dualism, and XR
How do avatars impact learning in XR? And what does René Descartes have to do with it? Read on to find out more.
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Fast Multi-platform AR Development Using Unity MARS
Learn about MARS, Unity’s new AR development tool, and how it works with AR Foundation to quickly create multi-platform AR experiences.
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Demystifying VR Distribution Platforms
Learn the three types of VR distribution platforms, discover a few examples of each, and decide which platform is right for your eLearning projects.
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XR eLearning Experiences: Adapting Immersive Theater Methods
XR evolved directly out of immersive theater. Learn how to adapt immersive theater methods to your XR eLearning experiences.
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360-degree Video: Composition, Location, Camera Placement
Learn to use composition, location, and camera placement to create engaging 360-degree video eLearning experiences.
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Metafocus: Avoiding the Uncanny Valley in VR & Serious Games
What is the uncanny valley? Why is it a problem? How can we avoid it? Learn how to prevent your VR & serious games from looking almost-real and creepy.
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Introduction to Creating Interactive 360-degree Videos in Unity
Here in a step-by-step video tutorial is everything you need to know to begin creating a VR backdrop for an interactive 360-degree video in Unity.
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Metafocus: Is VR the Right Medium for Your eLearning Project?
Virtual reality is perfect for some eLearning projects, and a poor fit for others. Learn how to tell if VR is right for your eLearning project.
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Designing Accessibility in Virtual Reality
Learn key VR accessibility design considerations, tools, and resources that will make your training experiences more enjoyable and effective for everyone.
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Metafocus: When Game Engines Are Cheap, Easy, and Good
Game engines and VR technologies are evolving rapidly, and this will have big impacts on L&D. Learn how to keep up and use this evolution to your advantage.









