About Guild Articles
Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.
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EMEA Reporter: Mobile in Action—a High-end Case Study
Germany’s KWS has taken a new leap into the future, aiming to bring mobile delivery of highly complex power plant operator training into the workplace and beyond—into 24/7 access for employees. Here’s the story, and an interview with the developer behind it all.
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The Gamification of Sales Force Training
One of the struggles learning and development organizations have is keeping their sales forces up-to-date on new products and new product functionality. However, continually bombarding a sales force with online or stand-up courses can become burdensome. Here’s how Scott Thomas, director of product enablement for ExactTarget, approached this quandary.
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Nuts and Bolts: Don’t Blame Your Content
A good treatment moves a program from being a presentation to being an effective way to influence workplace performance. Here are two outstanding examples of better-than-good treatment that don’t depend on technology, money, or skill with any tool. This column could seriously change the direction of careers.
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Toolkit: Tools for Delivering eLearning with HTML5 (Part 1)
Since Flash stopped being the default tool of choice for cross-platform development, eLearning producers have been looking for an alternative, and HTML5 is the usual suspect. This month, Joe talks about browser compatibility with HTML5, and he identifies development tools that support delivery to HTML5.
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Research for Practitioners: Are There Basic Principles Across All Instructional Design Models?
The intention of instructional design theories and models is to ground or guide us in our learning design efforts to address learner and organizational needs. But do they all have equal value? Here is a summary of the research findings of M. David Merrill.
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“What We Got Here Is … an EPSS”
In presenting and discussing the idea of performance support to decision-makers, it is important to clearly communicate what performance support is, the different types of vehicles for delivering it, and the capability and capacity of each of those vehicles to deliver business value. This article will help you get started in your own understanding of these matters.
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eLearning Guild Research: Got Game?
To be successful, eLearning must be interactive and engaging. The future of eLearning must therefore include both games and gamification to ensure that the engagement is built in. The latest research report from The eLearning Guild contains many case studies and plenty of research about games and gamification. Read about it here, and then go and download the report!
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Putting Out Fires, Part 4: Setting eLearning Standards
When working on a large project with multiple team members, it is common to have a set of organizational or project standards for eLearning courses. These standards make it easier for the team members to pick up each other’s work, based on availability. Here’s a quick primer on standards.
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Marc My Words: Own the Assessment, Not the Course
Some instructional designers write the assessment (the criterion test) first, and some write the test after they have finished designing the course and creating the content. Which way is right? Here are six key points you should consider as you plan your next eLearning project.
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Twenty-Five Years Later: Performance Support Adoption
Timing is important. Even a brilliant idea, if launched at the wrong time, can take years to gain adoption and bear fruit. So it was with performance support. But now research is showing that the time is right, and here is a preview of some findings that the author will present at Performance Support Symposium 2013 (September 9 – 10 in Boston).











