About Guild Articles
Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.
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Book Review: Show Your Work, by Jane Bozarth
Something is missing from your instructional content: The tacit knowledge that makes the difference in an expert’s performance. Jane Bozarth’s latest book will help you fill in that gap. Here is our review.
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Mobile Learning for Talent Development: Critical Questions for Learning Leaders
Is your organization thriving … or are you merely surviving? And for those times when mobile learning is the perfect complement to your existing strategies, how can you take full advantage of its possibilities? This article takes a high-level look at the impact of mobile, data trends, and an organization’s learning culture to give today’s executives plenty of food for thought.
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Four Tips: Gamification, According to Endorphins
Take advantage of endorphins by adding games to your online courses! When designed correctly, games and gamification are very successful in engaging people and motivating them to change behaviors. Here are four tips to get those endorphins flowing in your learners’ brains.
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Book Review: Revolutionize Learning & Development, by Clark N. Quinn
Clark Quinn’s latest book raises a lot of questions about the trajectory of the learning and development field and offers advice about process, architecture, and strategy for moving the profession and our practice forward.
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Putting Together Your Serious Game Development Team
What does it take to make an award-winning serious game? Technology and skills are important, but team dynamics make the essential difference. Andrew Hughes and his team at Designing Digitally share their lessons learned in this guide to team and process.
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Reduce Your Stress: Visual Mapping Guides Content Conversion and Repurposing
One of the routine tasks that instructional designers must perform is converting or repurposing content. This can be time-consuming, confusing, and sometimes frustrating. However, there is a simple way to lay out the work required—using a template. This tip just may reduce your stress!
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What Does It Mean to Be Agile?
Agile project management is an approach for managing a creative project process, where team members accept and expect change throughout the life of the project. Here are the hallmarks of the agile process, and a way to begin learning how (and why) to put this effective, fluid approach to work for your eLearning development projects.
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Get Small: Reframe eLearning Design
Given the task of creating eLearning that teaches “soft skills”—sales, coaching, and leadership are examples–it’s tempting to try to pack as much information as possible into a module. There’s a better, research-supported way to approach this kind of design challenge and shrink workplace learning to a manageable size. Read about it here.
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eLearning Guild Research: Making mLearning Usable
The eLearning Guild has completed an important study of how people interact with mobile devices. If you design mobile apps for eLearning, this study will help you design better: minimum sizes of text for various mobile devices, preferences for touching different devices, designing for keyboards, design differences for phones, phablets, small tablets, and large tablets, and much more.











