About Guild Research
Helping you make sense of the depth, complexity, and future of learning technologies
Learning Guild Research works with industry analysts and leading practitioners to analyze existing and new sources of knowledge to bring you concise information and practical insights that you can use to make important decisions, inform practice, and stay current. This is where you will find out about research in the field, new technologies, and what your peers are doing and thinking, in practical language.
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Gamification, Games, and Learning: What Managers and Practitioners Need to Know
In this report, Brenda Enders discusses games and gamification and shows, via numerous examples, how game mechanics and game elements such as stories, points, and challenges can achieve significant learning outcomes.
By Brenda Enders • -
Evaluating and Selecting a Learning Management System
Steve Foreman analyzes the changing LMS landscape, critical evaluation and selection activities, and what features are most desired today, and discusses findings that indicate what’s needed to achieve the best results.
By Steve Foreman • -
How Mobile Learning Is Done: Nine Case Studies from Around the World
Imogen Casebourne examines nine international case studies to show how mobile learning works, the many forms that it can take, and what to consider, what to avoid, and how to prepare to make the most of your mLearning.
By Imogen Casebourne • -
2013 Global eLearning Salary & Compensation Report
Patti Shank examines trends in compensation worldwide, exploring variance in areas such as gender, job title, and experience and providing a salary calculator to help readers figure baseline salaries.
By Patti Shank • -
Bloom’s Taxonomy: What’s Old Is New Again
Bloom’s Taxonomy not only survives, it still stimulates creative applications. Cecelia Munzenmaier shares how the revised version supports learning objectives that more precisely target cognitive processes and performance.
By Cecelia Munzenmaier • -
What’s Changing in Your (Work) World?
In this report, Patti Shank provides many fascinating insights into how the learning/eLearning work world has changed for both managers and practitioners in the last five years.
By Patti Shank • -
HTML5 and eLearning: What Managers and Practitioners Must Know
Judy Unrein discusses what you need to know about HTML5 and eLearning, including HTML5’s capabilities, why HTML5 is a worthy contender, and design and authoring considerations.
By Judy Unrein • -
Social Learning: Answers to Eight Crucial Questions
Social learning + social media tools provide formidable new ways to learn from each other with profound implications. In this report from Guild Research, Ben Betts examines eight key elements for successfully integrating social learning into your organization, including the benefits, risks, frameworks, how to generate value, tools, how to measure success, and your role in the social learning.
By Ben Betts • -
Smart Companies Support Informal Learning
Are you spending the bulk of your employee training resources building courses? If so, it’s time to rethink your strategy. In this new report from Guild Research, Patti Shank explains how most workplace learning is informal. How can you support it? How can you measure it? One thing’s for sure: Your company needs it.
By Patti Shank • -
Mobile Learning: The Time Is Now
In this report, author Clark Quinn assesses how mobile learning is changing, and recommends strategies to make the most of the technology’s emerging opportunities. He also examines the current trends in mLearning, analyzing usage, perceived barriers, availability, ROI, and other aspects that will help you make the decision of how and when to go mobile.
By Clark Quinn •












