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Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.





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  • Designing Mobile-enabled Game-based Experiences

    Designing Mobile-enabled Game-based Experiences

    Mobile users, as a group, display three different mindsets; game designers need to be aware of these mindsets and to cater to them. Fortunately, there are best practices to help you do this. Here are some considerations that can guide you through the process of creating mobile-enabled games.

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  • Marc My Words: Holiday Training Treats; or, Let Them Eat Bagels

    Marc My Words: Holiday Training Treats; or, Let Them Eat Bagels

    Does everything that’s done in the name of learning always make sense? Here are 11 stories about performance improvement gone awry, from getting away (far, far away) from the office to total makeover to the edifice complex and more. Enjoy!

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  • If Training Is So Important, Why Can’t I Get the Funding I Need?

    If Training Is So Important, Why Can’t I Get the Funding I Need?

    If learning is so important to organizational success, why do so many training departments (including those who invest heavily in eLearning initiatives) struggle to get the funding they need? Mature learning organizations get the funding that others do not. Here are the critical success factors, and some key guidelines for developing a mature learning operation.

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  • Nuts and Bolts: Directions

    Nuts and Bolts: Directions

    One of the most basic, seemingly most simple, elements of instruction—giving directions—seems like it ought to be so easy. Unfortunately, “simple” often turns out to be anything but “easy.” Giving clear instructions is something of an art, and here are some resources to support mastering it.

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  • Human Design for Engagement and Critical Thinking

    Human Design for Engagement and Critical Thinking

    It’s great that online instruction scales to global availability, but if it doesn’t engage learners and encourage them to think critically, what’s the point? Here are five ideas for building content that takes advantage of the Internet, uses creativity to get engagement, and does what is right for the learners.

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  • Assembly Line: Instructional Designers as Content Curators

    Assembly Line: Instructional Designers as Content Curators

    How can an instructional designer deal with the mass of content available online today? There’s too much information pouring in on us every day to remember it when we are searching for examples, and there’s no practical way to keep a mental catalog of all those details. Content curation is the answer, and here are some tips on the subject, tailored to your needs as an ID!

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  • Leo Performance Assurance Solution

    Leo Performance Assurance Solution

    Performance support is in the midst of its second revival. The first time around, every performance support project was a custom development job. Today, a new category of tools makes it much easier to create resources that support work at the moment of need. In this review, meet Leo, a proven way to help people get their work done.

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  • Toolkit: Articulate Studio ’13 Pro

    Toolkit: Articulate Studio ’13 Pro

    PowerPoint add-in tools have been around for quite some time, and none of them has captured the market or the imagination of eLearning designers as much as Articulate Studio. Here’s an in-depth look at the features of Articulate Studio ’13, the first update of Studio since 2008.

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  • Using Augmented Reality for Contextual Mobile Learning

    Using Augmented Reality for Contextual Mobile Learning

    Augmented reality (AR) provides a view of the real world, with enhancement from computer-generated input: sound, graphics, text, video, and GPS data. This article expands on a session from DevLearn 2013 and provides examples of how AR delivered on mobile devices is already providing support for learning and performance in real-life situations.

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  • Storyline Variables: What They Are, How to Use Them

    Storyline Variables: What They Are, How to Use Them

    To build games using Storyline as the authoring tool, you need to understand how to use variables and conditions. This tip explains what variables and conditions are, how to use them, and how to set them up in Storyline.

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