Latest from Mayra Villar

  • Multi-device Development: Adobe Edge Animate

    Multi-device Development: Adobe Edge Animate

    Developers often have no way to know about the environment where users will display their content. “How can I optimize my content for the various devices that access it?” has been difficult to answer. In this article, Mayra Villar explores features of Adobe Edge Animate that allow for flexibility, portability, and continuity of content regardless of the information-access environment.

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  • Designing Mobile-enabled Game-based Experiences

    Designing Mobile-enabled Game-based Experiences

    Mobile users, as a group, display three different mindsets; game designers need to be aware of these mindsets and to cater to them. Fortunately, there are best practices to help you do this. Here are some considerations that can guide you through the process of creating mobile-enabled games.

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  • On Social and Mobile Learning Architectures

    On Social and Mobile Learning Architectures

    Long-standing ways of teaching and learning are challenged by more dynamic and collaborative ways of finding and exchanging context-relevant information. We need to start thinking beyond the traditional courses and educational environments. How can designers leverage social interactions and uniquely mobile experiences to better support learning? Here are some ideas from around the world.

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  • Game Architecture: Delivering Meaningful Learning Experiences

    Game Architecture: Delivering Meaningful Learning Experiences

    Recent research challenges the assumption that games are not an appropriate channel for learning. By focusing on delivering the necessary experience, designers can produce meaningful, engaging eLearning as games. Here are guidelines to effective mechanics, story, aesthetics, and technology selection that support contextualized practice, invitation to action, and self-assessment of decisions.

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  • Designing mLearning UIs with Blueprint

    Designing mLearning UIs with Blueprint

    One of the challenges in mobile learning application development is breaking away from the default interfaces that we have used for years in desktop eLearning. Prototyping tools can assist designers in figuring out what really works on a mobile device. Read in this article about one such tool and the way the author uses it!

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