About Guild Articles
Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.
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Six Tips to Make Your Visual Design Support Your Content
Good visual design complements the text in eLearning materials (and in print materials, too). Here are a half-dozen ways to harmonize the words and the graphics when designing eLearning!
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Learning Leaders: Nick Floro on eLearning Design
In design, you need to focus on what is best for your audience, what’s possible in your timeline, and what tools you have. Nick Floro offers thoughts on how to estimate time and costs, and how to use a design and development model that is flexible and lets you test, gather feedback, launch, gather feedback—and that allows you to change and adapt to your audience’s needs with each iteration.
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Improving Employee Learning Experience: Joe Deegan, Lending Club
Joe Deegan is a senior manager of learning and development at Lending Club. Read here about using technology, user-generated content, analytics, and a strategic performance-consulting approach in L&D to drive innovation!
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Short Videos Can Animate eLearning
Pairing storytelling with short video invigorates eLearning, pulls learners into an experience, and engages their minds and emotions. Use video storytelling to add a new dimension to online or mobile training that might otherwise seem flat or hard to follow.
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Exploring the Link Between Ongoing Learning and Performance
In the past, we created learning paths for employees, assigned courses, and checked the boxes off when completed. In today’s workplace, those traditional learning plans just don’t cut it. Employees who get the opportunity to continually develop are twice as likely to say they’ll spend their career with their company. Here are key points for supporting ongoing learning at your workplace.
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Marc My Words: Writing a Good RFP
We’ve all heard the phrase caveat emptor (buyer beware), but too often we ignore it when selecting an eLearning vendor. One way to protect yourself is to write a solid request for proposal (RFP). An RFP is an invitation to the vendor to propose work according to criteria you set. Here’s how to write an RFP that protects you and your project outcome.
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Buzzword Decoder: Iterative Design and Development
In an iterative model, each incremental release is a working prototype. Although the graphics might not be complete or polished, the search or leveling-up abilities might be very limited, and the content won’t all be in, testers of each prototype of an eLearning game will be able to play the game.
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Affordances of Learning
Affordances are a way of determining if you need to create eLearning or live training or video. Or a textbook, pamphlet, or some other form of printed material. There are no truly established rules for affordances. And they’re constantly evolving. In eLearning especially, it sometimes seems that we do things willy-nilly without thinking about whether this is the right thing to do.
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What I Learned at the Austin Game Conference about Game Creation and Virtual Reality
In late September, I attended the Austin Game Conference, which delivered the latest information about game development and virtual reality (VR), augmented reality (AR), and mixed reality (MR). Here are some highlights and tips from my notes.
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New eBook: AR, VR, and Enhanced Realities: Seven Perspectives on the Potential and Risks for Learning
Augmented, virtual, and enhanced realities are poised to become a potent force in eLearning. What are their strong points—and drawbacks? Seven noted experts offer their take in this new eBook from The eLearning Guild.











