About Guild Articles
Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.
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Learning Leaders: Nick Floro Talks About Learning Architects
Your goal as a learning architect is to understand needs, brainstorm possibilities, and present concepts to stakeholders, along with data gathered by testing your idea with your audience. Nick Floro, Guild Master, offers some advice in this interview.
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The Difference Between Learning and Knowledge, and Why You Should Care
Is it time to rethink “learning”? Look at the dictionary definition of the word. There seems to be something missing: knowledge. Most learning decays over time and ends up being a waste because it’s not designed to effectively create long-term knowledge. Maybe somebody should be in charge of knowledge. Here are some thoughts on the significance of the difference.
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Accessibility from the Ground Up: Build Captions and Usable Design into All eLearning
Many eLearning developers assume that accessibility features, like captioning, can be added if someone requests an accommodation. But it’s not always possible to make existing content accessible; designing for barrier-free access avoids potential problems.
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xAPI Camp Chicago Recap: Medical Education and Experience API
The latest xAPI Camp met in Chicago recently. Here is a quick summary with links to some of the case studies, and a special note at the end of the article about xAPI events at DevLearn, including xAPI Central, where you can meet the movers and shakers in xAPI!
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Raptivity for Mac Launched! The Wait Is Over!
Raptivity has unveiled an all-new version for the Macintosh operating system along with some more new offerings, continuing its 10-year legacy of innovation.
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Nuts and Bolts: Designing for Learner Success: Themes
This month, Jane looks at the importance of concept in eLearning design: the use of themes, and how they can support or sometimes harm learning. Themes can make or break an eLearning course (for the learner). For the designer, a theme can help move the work of layout and visual design along. Here’s how to come up with a theme to reinforce learning, and avoid themes that do just the opposite!
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Accessible eLearning Benefits All Learners
Many individuals who prefer large type, enhanced contrast, or captioning on videos do not regard themselves as disabled, yet they benefit tremendously from accessible eLearning content; addressing those issues can make using eLearning easier, more convenient, and less frustrating. And if eLearning is easier to use, learners are likely to be more engaged and willing to complete the training.
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Design for Mobile First: CSS Best Practices for Responsive HTML
“Design for mobile first” is advice that we see and hear often, but what does it mean? Does this mean we actually design our mobile solutions first and then design again for everything else, or does it mean we should just have in our plans that we should also publish to mobile? The answer is surprisingly simple, and you will find that answer here.
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Learning Leaders: Sue Bohle on the Growth of Serious Games in Corporate eLearning
Serious games in corporate eLearning are experiencing tremendous growth. The impetus is younger employees who see the value of games for any kind of learning. In this interview, pioneer Sue Bohle gives her perspective on where serious games are headed.
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Improving Employee Learning Experience: Glyn Townsend, Hewlett Packard Enterprise
“The quicker the L&D world can realize that they’re not there just to do compliance training and ethical conduct training, but they’re there to help people work together to understand how they can be more efficient, how they can adopt technologies, and overcome business challenges, the quicker they can provide a platform that does both. That’s where L&D can become part of the business.”











