About Guild Articles
Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.
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Mobile Learning at the Tipping Point
Mobile learning is a valuable addition to organizational learning strategy. Implemented correctly, it provides an excellent means to deliver knowledge rapidly across an enterprise, to ensure that people understand new corporate initiatives, or that new product knowledge is quickly available to those who need it.
By Ara Ohanian • -
Top Myths & Misconceptions of Mobile Learning
Mobile learning is still getting its feet on the ground, but there are already many misconceptions about what it is and what you can or cannot do with it. Here are eight myths that you often hear, and some expert information to the contrary.
By Robert Gadd • -
Nuts and Bolts: Find Your 20%
Good practice in instructional design means being aware of cognitive overload and avoiding it – in other words, not giving learners more than they can handle, and certainly not more than they will use. This month, Jane gives you a strategy (and a visualization!) for dealing with the desire to include everything and the kitchen sink in your e-Learning design.
By Jane Bozarth • -
Mobile Learning: Obstacles and Solutions
Seven industry experts who will speak at mLearnCon in San Diego next week, answer three simple questions about mobile learning (mLearning): What are the obstacles to practical delivery of learning via mobile devices? What will it take to solve these problems? When do you think this will happen? If you create or manage online learning in your organization, you must read their replies.
By Joe Ganci • -
Book Review: The Complete Guide to Simulations & Serious Games by Clark Aldrich
“I wish that the ‘e-Learning’ business had started with this book … before online training as an industry managed to replicate the very worst elements of the traditional classroom experience. I wish this book as a starter gift: a new person starting with this would not accept flying lines of text supported by word-for-word narration as anything resembling a learning experience.”
By Jane Bozarth • -
Orchestrating E-Learning Projects: Gain a Harmonious Mixture of Technology, Teaching, and Timing
What really matters in e-Learning is the final product. Are your products music to the learners’ ears? Or are they just a lot of noise? Do they deliver what they promised? Here are some key tips to make your e-Learning sing!
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Dispatch from the Digital Frontier: 9th-Graders Give Their Feedback (Part 4)
“After a few disappointing weeks of limited interest or participation by students and rumbling frustration on Ms. L.’s part, I suggested we take part of a class session to get feedback from the students. We got an earful of useful input.”
By Anne Derryberry • -
Getting e-Learning Right
When you get design right, the signs are everywhere – your learners are engaged with your materials from the beginning, test scores are high, and retention and performance are measurably improved. Making that all-important connection with your learners does not happen by accident. Here are 12 principles that will help avoid the hazards that can appear after content publication.
By Stephan Burdick • -
The Human Factor:Three Questions To Ask Yourself When Creating Web 2.0 Training
Real-world meetings and classrooms require ground rules and good classroom management or facilitation skills. The Web 2.0 learning environment also needs to provide guidance and facilitation for learners, and this is part of the instructional designer’s job. Here are three questions that can help you stay on course as you work to establish a collaborative learning environment.
By Mary Arnold • -
Marc My Words: iPad Envy
The iPad has done an admirable job of capturing the imaginations of many of us (not to mention the cash of a million buyers – so far). But is it a game changer for learning?
By Marc Rosenberg •











