About Guild Articles
Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.
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Dispatch from the Digital Frontier: 9th-Graders Give Their Feedback (Part 4)
“After a few disappointing weeks of limited interest or participation by students and rumbling frustration on Ms. L.’s part, I suggested we take part of a class session to get feedback from the students. We got an earful of useful input.”
By Anne Derryberry • -
Getting e-Learning Right
When you get design right, the signs are everywhere – your learners are engaged with your materials from the beginning, test scores are high, and retention and performance are measurably improved. Making that all-important connection with your learners does not happen by accident. Here are 12 principles that will help avoid the hazards that can appear after content publication.
By Stephan Burdick • -
The Human Factor:Three Questions To Ask Yourself When Creating Web 2.0 Training
Real-world meetings and classrooms require ground rules and good classroom management or facilitation skills. The Web 2.0 learning environment also needs to provide guidance and facilitation for learners, and this is part of the instructional designer’s job. Here are three questions that can help you stay on course as you work to establish a collaborative learning environment.
By Mary Arnold • -
Marc My Words: iPad Envy
The iPad has done an admirable job of capturing the imaginations of many of us (not to mention the cash of a million buyers – so far). But is it a game changer for learning?
By Marc Rosenberg • -
Ten Myths about Video in e-Learning – Part 2
Last week, Steve exposed five common myths about e-Learning. This week, he offers five more, beginning with the most pervasive myth of all.
By Stephen Haskin • -
Your mLearning Pilot: Blueprint for Success
Many organizations are considering mobile learning, and most are being cautious in their implementation. A wise approach is to conduct a pilot program to test the waters and to identify issues that may affect success in the particular organization or market. Here are five points to consider that will help you better plan, deploy, and evaluate the results of your first mobile pilot.
By Robert Gadd • -
Nuts and Bolts: Principles of Multimedia Learning
Some of the most frequently asked questions among instructional designers are the ones dealing with text, images, and narration and how best to use them together. There are many examples of combinations that do not work, but not so many explanations of the principles behind making the right choices. Here is a simple explanation of three of the most important principles.
By Jane Bozarth • -
Rethinking e-Learning
Advances in technology have provided new capabilities for learning, while spaced practice, social learning, meta-learning, and distributed cognition have given us alternative ways to support learning. The combination allows us to envision and deliver a richer learning experience that leads to persistent change in abilities – and persistent change in ability to do is our actual goal.
By Clark Quinn • -
Dispatch from the Digital Frontier: The Mechanics of Social Learning Networks for 9th Graders (Part 3)
“Determining the right technology package for a learning solution can be challenging under any circumstances. Identifying – and assembling – the right set of freeware tools to provide the infrastructure that will spawn an active social learning network among a class of mid-performing 9th graders was like being back in grad school.”
By Anne Derryberry • -
Putting People First: Human Issues in Instructional Technology, by Anastasia Marie Trekles
“ … a readable, solid, extensive, exhaustive, approachable work tightly focused on the position and needs of the learner in the learning experience. Much content focuses on accessibility as it relates to assorted permanent or temporary impairments … but a good deal more of the book is germane to the user-first perspective of any learner.”
By Jane Bozarth •












