About Guild Articles
Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.
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QA Test Strategies for Mobile Learning
While training professionals have always done “quality checks” of training courses through content reviews, dry runs, pilots, and so on, the migration to eLearning and mLearning has increasingly changed this process to a software quality check. Doing this check right requires a test plan, and this article explains what that involves.
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Onboarding: Training from “Yes to Desk”
When do you begin training a new employee? How do you go about new hire orientation? Mobile technology and eLearning open up the critical period between the moment you inform someone they are hired and the moment they arrive for their first day on the job— the days from “Yes to Desk.” Make it a key part of your onboarding process; this article offers tips on how to do it.
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Interview: Neil deGrasse Tyson on Learning, Education, and Technology
Dr. Tyson will keynote The eLearning Guild’s DevLearn 2014 Conference and Expo October 29 – 31 in Las Vegas. In this interview, he previews some of his thoughts on how learning is changing, the role of education, and how technology is contributing to both.
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Predictive Analytics: Anticipating Your Next Move
When you really think about it, it is strange that businesses continue to rely on learning metrics that merely indicate whether an individual completed and passed, completed and failed, or did not complete training. Analytics provide boundless opportunities for us to collect and use much more meaningful data. Here is the basic information you need in order to get started!
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In Serious Games, Analytics Are Everything!
Learning analytics—the measurement, compilation, and analysis of data for the purpose of optimizing learning outcomes—is an important part of serious game development. Analytics provides the development team with actionable insights for improving results. Here are three basic methods that game developers can use to begin collecting data!
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Mobile, Tablet, and Laptop: Dazzling Visual Effects with jQuery
If you develop any type of learning content that is displayed in a mobile or traditional web browser, you should know about jQuery, a JavaScript library that is very powerful and also extremely easy to use. In this tutorial you’ll get a close look at a couple of the effects you can produce with just a little jQuery in your HTML code.
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Brain Science: Should Learning Be Easy? How Effortful Processing Improves Retention
For many instructional designers and teachers, one finding from research is so puzzling that they reject it immediately: that infusing training with strategic difficulties and challenges dramatically improves the learner’s long-term retention. Shouldn’t learning be easy? This month, Professor Kohn looks at the research and begins the discussion of how to apply it.
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eLearning Guild Research: Informal Learning With and Without L&D
It’s easy to guess that informal learning is different when it takes place outside the influence of the training department or L&D, but how is it different when it happens outside that arena? The newest Guild research report shines a light on the differences in a way that will help you leverage informal learning in both sets of circumstances. Read the highlights here!
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Gamification: Recipe for Successful Learning—or Just One Ingredient?
Gamification is getting a lot of press these days, with promises of great improvements in learning. And while companies are citing successful employee engagement in gamified learning, the real question is whether gamification itself is a recipe for learning success, or is it just one ingredient?
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Marc My Words: Back to School—Technology Is Changing Learning, but Is It Changing Schooling?
Has technology in our schools come upon a significant barrier? Is it the schools themselves? Technology can improve learning, but we may never reach its full value if the context where it is used—the school—does not significantly change as well. There are efforts underway to change schools, but we still have to ask if they are enough. Read here about what it will take to change the game!











