About Guild Articles
Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.
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Six Key Executive Gamification Questions for Karl Kapp
Respected expert Karl Kapp shares trends and research in gamification, why learning executives should invest in it, and how to present it in the C-suite.
By Susan Jacobs • -
Conrad Gottfredson on Meeting Moments of Learning Need
Guild Master Con Gottfredson says much of what we teach in formal learning can and should be part of the workflow, within performance support tools. Learn how!
By Pamela Hogle • -
Social, Mobile, and Corporate Learning: Research Takeaways
Learning has now become the primary focus of companies: more global and mobile, embracing modern technology and automation, and relying largely on social media.
By Amit Gautam • -
Gamification Saves Money, Sparks Social Responsibility
A gamification initiative helped global firm Swiss Re save money, lower its carbon footprint, and demonstrate social responsibility.
By Susan Jacobs • -
Nuts and Bolts: Communities of Practice
How can a small group of people stamp out bad training and bad eLearning? They form, build, and grow a community of practice. You can do it too.
By Jane Bozarth • -
Adaptive Learning: Five Common Misconceptions
Modern L&D leaders must integrate adaptive learning principles into workplace learning strategy.
By JD Dillon • -
The New Raptivity Flavors: A Wealth of Interactions
Harbinger’s Raptivity now offers 191 wizard-based interaction builders that are compatible with dozens of eLearning authoring tools. Here’s Joe’s review!
By Joe Ganci • -
Metafocus: Serious Games: Three Questions About Unit Economics
Unit economics are an important part of making serious games or educational experiences. Answer three basic questions to see if they are financially feasible.
By Matt Sparks • -
Buzzword Decoder: A Video Primer
Video is versatile and lends itself to exciting enhancements like 360-degree filming, animations, and interactivity.
By Pamela Hogle • -
Ten Tips for CLOs Considering Gamification
Here are 10 recommendations from vendors and industry thought leaders for chief learning officers who are considering implementing gamification strategies.
By Susan Jacobs •











