About Guild Articles

Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.

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  • Once Upon a Keyboard: Designing Stories Into E-Learning

    Once Upon a Keyboard: Designing Stories Into E-Learning

    Everyone loves stories. In informal learning, stories are one of the main ways that people share experience and transfer expertise. It is well worth a designer’s efforts to incorporate the principles of storytelling into e-Learning. Read this article for an expert’s lessons learned in using stories to bring life to e-Learning for sales and customer support staff.

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  • Developing E-Learning Modules Across Languages and Cultures: Lessons Learned

    Developing E-Learning Modules Across Languages and Cultures: Lessons Learned

    Ideal Innovations, Inc. won a software infrastructure project in Iraq, with e-Learning support for end-user training. Working with subject-matter experts who were time-shifted by nine hours, and across language and culture barriers, made for an interesting project. This article tells how the developers dealt with the challenges.

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  • Engaging the E-Learner: Interaction is Not Education

    Engaging the E-Learner: Interaction is Not Education

    Although we frequently speak of interaction and engagement as if they were synonyms, in point of fact it is possible to have interaction without engagement. This is deadly for learning. Engagement is the product of three factors and the links between them. Learn about these factors, and how to use them to improve motivation and performance while ensuring appropriate emotional connection.

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  • What’s in a Name for Your LMS?

    What’s in a Name for Your LMS?

    “How to name a course” is one of those seemingly trivial topics, until you implement a LMS for a large organization and discover that your old names create issues for users and administrators. Why not keep the problem from coming up in the first place? In this article, the author provides a systematic way to designate courses across multiple departments, subsidiaries, and bureaus.

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  • The Instructional Design of Learning Objects

    The Instructional Design of Learning Objects

    Learning objects have been a topic of interest for several years, but until now it has been difficult to locate information about a systematic learning object development process. Designers face the task of coordinating a considerable effort when they undertake a project that involves object production.

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  • The E-Learning Department of One

    The E-Learning Department of One

    Many e-Learning professionals find themselves working single-handed. Though the challenges to being a Department of One can be daunting, there are solutions that many solo practitioners use successfully. Whether your issue is budget, lack of help or cooperation, not enough time, or just nobody to talk to, this article is full of ideas you can use right away!

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  • Managing the Unmanageable Subject Matter Expert

    Managing the Unmanageable Subject Matter Expert

    One of the enduring challenges in e-Learning is making effective use of subject matter experts (SMEs). Designers must rely on the SME for expert content knowledge. The expert often has no time and little interest for participation in e-Learning development. In this article, the authors offer best practices that you can put to work right away to resolve this challenge.

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  • Bridging the Formal-Informal Gap: Blended Learning Evolves

    Bridging the Formal-Informal Gap: Blended Learning Evolves

    Many e-Learning designers have come to think of blended learning as a strategy only for situations in which some of the skills or the practice require a physical classroom or in-person facilitation. But with the advent of computer support for informal learning, blending is coming to imply a much broader range of possibilities. Here’s how to identify and deal with the challenges.

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