About Guild Articles
Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.
-
Building a Business Case for Learning
Even though the need for a strategic learning program may be clear, you may need to convince the rest of your organization to jump on board. However, building a business case for a learning solution involves much more than a static business plan. Want to understand what business case success looks like? Here’s a blueprint.
By Pam Boiros • -
EMEA Reporter: Julian Stodd on the Rise of Social Authority
In the new ecosystems of the Social Age, many, if not most, of the paradigms that used to shape and regulate the workplace have become redundant. Read about Julian Stodd’s view of the new, fluid, unexpected environment!
By Nic Laycock • -
How the Austin Hackathon Turned into Gamified Courses
In November 2014, Certification Game held a hackathon with the intent of finding the best course design methodology for immersive and gamified eLearning. Participants came up with some very intelligent ideas that became pillars of the design that the development team was able to implement in their first course. Here’s the story.
By Cole Leslie • -
Riding the Digital Stream: Integrating Modern Learning Practice into Formal Programs
As we break away from discrete training efforts and move toward joining formal-personal and social-informal learning together in one continuous, systematic program, what are the steps and practices that will make that process smoother? How can we help people learn to function at a high level without the need for formal training? Here’s a thought-provoking look at some answers.
By Ben Carmel • -
Brain Science: Can Training Change Your Corporate Culture?
Some scandalous questions: What are the odds that your eLearning, by itself, will succeed at changing behavior? Put another way, “Does education matter?” Will teaching people new information really get them to behave in new ways? Art reveals some research that lay hidden for years, although it opens insights into what does and does not cause groups of people to change their behavior.
By Art Kohn • -
Women in the eLearning Field: Was Your Father a Programmer?
A meeting with a client 10 years ago provides a key—and unfortunately typical—example of some of the assumptions that result in a hostile environment for women in tech. But there are more sources, as this article points out. Where do we start changing the assumptions, and why is it important to make the changes? Here are some of the places and reasons to begin. Don’t be left behind.
By Mark Lassoff • -
Mobile, Tablet, and Laptop: Start Coding in Just 10 Minutes
The catalyst to advancement in some types of eLearning is coding. With coding you can simulate just about anything and give learners a realistic experience that is either too expensive or too impractical to train for in real life. Want to start? This might be the place!
By Mark Lassoff • -
Tip: Lectora Extensions with Custom JavaScript (You Can Do It!)
eLearning developers often underestimate Lectora, but its great strength is the ability to integrate custom code alongside the out-of-the-box features. Here are two examples: controlling access based on launch date, and determining the user’s browser size in order to emulate responsive design features. If you are a Lectora user, or considering Lectora, you need to read this tip!
By Becky Goldberg • -
Six Tips for Front-line Leadership Development
Companies are planning to spend more on training for front-line managers, but will this create better results? The challenge is getting what’s taught in the classroom and in eLearning to transfer to the job. This seems daunting, but physical therapists (PTs) routinely get this transfer to happen. Here are six tips, ideas from research and from the masters of misery, your friendly local PTs.
By Chip Cleary • -
Training Tips from The Walking Dead and Breaking Bad
The second screen (using a mobile device to access supplementary content or applications) is no longer a passing trend, and no longer exclusive to viewers of popular television programs. Here’s an introductory look at this design strategy, and how it is already in use in eLearning.
By Rony Zarom •











