About Guild Articles
Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.
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xAPI Captures Learning Activity, Wherever It Occurs
As recognition grows that learning can be mobile, can be informal, and can take place anywhere, xAPI offers a way to track that learning and even to figure out how it might correlate with job performance.
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In Real Life: What Will You Resolve to Do Better in 2017?
Five resolutions to help get L&D leaders off to a strong start in 2017.
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Forgetting Helps You Remember: Why Spaced Learning Works
Whatever paradigm is used, eLearning offers a variety of ways to implement spaced learning. The “spacing” can occur within a single session or by scheduling sessions several hours or days apart. And spacing can apply to time, content, or both.
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“The Making of…”: Real Drama, Special Effects, and Interaction in eLearning Video
The rise of high-quality video in eLearning projects over the last few years has been phenomenal. While it is true that many eLearning programs now use video and sometimes original drama, these are presented in much the same way as text is—which is to say, rather flatly. Here is the story of a project that “went Hollywood” without breaking the budget.
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Degrees of Immersion: Use 360-Degree Video to Create Compelling Storytelling
Using 360-degree video puts the viewer literally in the center of the action. Two-dimensional photography or video cannot always convey the visual aspects of a place adequately or give viewers a full sense of what it’s like to be there; 360-degree photography or video offers a fuller perspective.
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Research Spotlight: Learning Analytics: A Practical Pathway to Success
The eLearning Guild’s newest white paper provides timely information and guidance that supports and extends the ongoing goals of the September 2016 Data & Analytics Summit. This article reviews some of the basic concepts and practical advice presented in the white paper.
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Learning Leaders: Allison Rossett on Designing Engaging eLearning
Accessibility, mobile availability, and engaging design are not oppositional, according to Guild Master Allison Rossett. It’s important to create personalized eLearning that fits learners’ circumstances.
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Game-Based Learning: When It’s a Worthy Investment
Game-based learning facilitates a deeper understanding than traditional eLearning courses. It is not confined by the content, audience, or delivery platform. But while it is possible to create a game for every online training event, it is not always feasible. Game development takes longer and costs more than slide-based eLearning. This article will help you know when to make the investment.
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Marc My Words: A Holiday Song for December (with Slightly Sarcastic Commentary)
If it’s December, you know you’re going to be hearing this song, and you know you won’t remember all the words. Here’s a memory aid to help you!
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Buzzword Decoder: Virtual Classroom
Converting in-person instruction to virtual eLearning can save travel costs and make it feasible to offer the training to many more learners, particularly in companies with multiple sites or a mobile or remote workforce. It’s possible to combine elements of synchronous training with elements of asynchronous eLearning, creating a “flipped classroom” model.











