About Guild Articles
Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.
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Meet the Learning Guild Advisory Committee: The Practitioners Helping Shape Our 2026 Events
Behind every great conference is a simple question: What do learning professionals need most right now? At the Learning Guild, we don’t answer that question alone. This year, we’re proud to introduce our 2026 Advisory […]
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Check Your Mic Before You Wreck Your Project
If you can’t choose the perfect mic, then learn about the characteristics of the mic(s) you do have and work with it/them.
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What’s Next for Learning? The Trends DevLearn Attendees See Emerging
The future of learning took shape in a big way throughout 2025, and DevLearn attendees were already spotting the trends transforming the industry while with us in Las Vegas. From the rapid rise […]
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Expertise We Still Have to Earn
Ironically, the rise of intelligent systems (AI) may make these deeply human capabilities even more valuable.
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Why AI Needs Vygotsky: The Case for AI-Based Intentional Friction
The absence of desirable difficulty in AI interactions effectively ignores the biology of human learning.
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Learning Leaders Need Better Conversations
With the Learning Leadership 2026 program now live, learning leaders can explore the conversations shaping this year’s event. And it’s immediately clear this is not a traditional conference experience. Most conferences are built around presentations. Learning Leadership […]
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Learning Guild and CEdMA Partner on New Customer Education Programming at DevLearn 2026
New York, NY [May 21, 2026] — The Learning Guild, producers of DevLearn Conference & Expo, the largest learning technology event in North America, is excited to announce a new partnership with the Customer Education Management Association (CEdMA) to deliver a […]
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Beyond Points & Badges: The Psychology of Practice-First Design
Successful gamification is not about making learning “fun”; it is about transforming information into transferable skills.









