UX & UI
User Interface (UI) addresses the look and feel of an elearning solution. User Experience (UX) focuses on how users interact with and navigate an eLearning solution.
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62 Tips on Graphic Design, UI/UX Design, and Visualization for eLearning
Effective eLearning deliverables require more than just text and few random graphics. Good graphic design, user interface (UI) design, and user experience (UX) design aren’t optional – they’re necessary to ensure maximum learner comprehension and retention. This complimentary eBook features 12 top professionals offering graphic design, UI, UX, and visualization tips on areas including Highlighting Learning, Aesthetic Considerations, and Tricks and Tools.
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Nuts and Bolts: Storyboarding Basics
Storyboarding your eLearning program makes a real difference in the quality of eLearning. It helps you organize your thoughts, ensures logical flow, contributes to reduced costs, and provides an excellent way to test your ideas. Storyboarding will also support branching and simulations, eliminating the “click here to continue” linear pattern typical of boring, ineffective eLearning.
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Well Read: 100 Things Every Designer Needs to Know About People
Designers really need to know a lot about how people think and interact, yet so much of what we “know” turns out to be urban myth when researchers investigate. Fortunately, Susan Weinschenk has provided a handy, accessible, and affordable reference that fills in gaps and debunks the myths. Read the review here!
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The Human Factor: Serious Game, Strategic Partnership
Mobile and social technologies can combine to support learning and performance, as can simulation and gaming. But games, simulations, and social technologies can also be combined collaboratively to support learning, performance, and other real-world tasks. Here is an example that also suggests a model for collaborative development of such applications.
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Research: What Is the Learning Effect of a Course Map on Advanced Learners?
Course navigation, and how to best manage the limited resources of working memory and the computer screen, are key considerations in eLearning design. The effect of course maps on learning is difficult to assess, as the research findings are mixed. This study examined whether a course map affected the length of time to complete a training course and the achievement results of 846 adult learners.
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Review: Michael Allen’s Successful e-Learning Interface
While User Interface (UI) guidelines help designers solve usability issues on Web sites, eLearning must satisfy a different set of needs in order to provide an effective experience for learners. This learner interface can be at odds with the UI requirements. The latest volume in Michael Allen’s e-Learning Library will guide you and your team safely through resolution of these conflicts.
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Marc My Words: The Best eLearning Demo I Have Ever Seen
Early adopters of eLearning more than 15 years ago – before the mass adoption of the Internet and the Web – were already producing innovative programs that can still serve as models for us today. Great design and production values went a long way to overcome the primitive technology. Marc reviews the most successful example, and what it takes to be that effective.
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Almost Human (But Not Quite): Evaluating Text-to-Speech for eLearning Narration
Text-to-speech (TTS) software has been available for many years, as a substitute for human narrators. Until recently, however, instructional designers and learners alike tended to reject TTS because of the “mechanical” quality of the resulting narration. Has anything changed? Here’s a look at one small department’s study of today’s TTS.
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Dispatch from the Digital Frontier: This Crazy Gamification Craze
Gamification – adding game elements to applications for business and education – is a hot trend. But does this dumb down the transformative nature of games? Anne examines the question.











