Games & Learning
Games and gamification are powerful ways to enhance engagement, adding elements of story, challenge, motivation, and other gaming principles to improve learning outcomes.
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Countdown to DevLearn: Lessons from Classic Games to Design Games for Learning
You are invited on an adventure to uncover the history of learning games, discover how to leverage the ideas, insights and innovations from earlier games into your own design of games, and have some fun in the process. A game doesn’t become a classic by happenstance. It takes good design, attention to detail, and a […]
By Karl Kapp ••
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Find the Right Gamification Software: Use Segmentation
You can develop your own gamification software, but off-the-shelf (OTS) products might be faster. Here’s how to find solutions that fit your needs.
By Bill Brandon ••
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If Gamification Only Adds Scoreboards, You’ve Missed the Point
Making use of gamification in your instructional designs is a best practice for your success, for the rest of your career.
By Bill Brandon ••
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10 Ways You’re Getting Gamification Wrong
The Game Agency interviewed 5 Instructional Designers about what could go wrong with a gamification strategy. They shared the 10 most common mistakes and how you can fix them.
By Stephen Baer ••
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5 Tips to Reinforce Your Conference Learning
Explore how you can take your learning to the next level in the weeks following Learning Solutions 2022.
By Christine Shaw ••
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Making a Business Case for Next-Gen Learning
How can you convince your organization that it makes business sense to buy all that expensive software and hardware and hire people with skillsets unfamiliar to the world of learning? Influencing stakeholders and leadership to adopt new learning technologies can be challenging, but it’s a “must do” to keep your team relevant and your learning […]
By Juan Naranjo ••
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The ROI of Game-Based Training
Interested in dramatically improving the effectiveness of your training? This ebook explores the many benefits of game-based training and how it can help you get a return on your training investment.
By Stephen Baer ••
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What I Learned: My Visit to the Metaverse
The metaverse is super buzzy. Companies are making big bets that people will choose to live and work there. Get past the hype, and learn to apply these tools.
By JD Dillon ••
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Monthly Meeting: Using Digital Escape Games for Training
For this month’s Monthly Meetup, Rachel Arpin of the Ohio State University Wexner Medical Center shares her team’s experience creating a digital escape room game for leadership training, as well as data on the effectiveness of using escape rooms for training and strategies for successful escape room training design.
By Rachel Arpin ••
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Learning Games Meant for Adults
Avoiding predictable games that will fail to engage your learners after the fifth repetition in a course is not impossible. Try these suggestions.
By Bill Brandon ••










