Games & Learning

Games and gamification are powerful ways to enhance engagement, adding elements of story, challenge, motivation, and other gaming principles to improve learning outcomes.





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  • Secrets of Gamification Revealed

    Secrets of Gamification Revealed

    Join us as we retell the misadventures of building “Ethical Pursuit,” an ethics compliance course inspired by Trivial Pursuit. This session shares the decision-making process behind choosing gamification, along with the challenges we faced while designing and building the experience. We’ll start with the big picture of what makes gamification effective before peeling back the […]

  • Winning Strategies for Gamification in Blended Learning

    Winning Strategies for Gamification in Blended Learning

    Just like a championship team needs a strong game plan, a successful gamification strategy requires the right tools, players, and execution. In blended learning environments, gamification can easily become fragmented if tools, modalities, and learner experiences aren’t carefully aligned. In this session, we’ll break down the Xs and Os of gamification in blended learning. You’ll […]

  • How Immersion Transforms Learning From Knowing to Doing

    How Immersion Transforms Learning From Knowing to Doing

    In many learning experiences, learners acquire knowledge but rarely get the chance to use it in ways that feel real. The session explores immersion as the missing link between knowing and doing and shows how ethnographic research can help instructional designers close that gap. By grounding learning in the lived experiences, decisions, and challenges of […]

  • Kick Off  Panel: Where We Get Game-Based Learning Right & Wrong

    Kick Off Panel: Where We Get Game-Based Learning Right & Wrong

    This expert panel brings together experienced practitioners to examine where game-based learning succeeds and where it falls short in real-world instructional design. Our panelists will explore the underlying factors that make game elements engaging and effective, as well as common missteps that can limit impact or create barriers for learners. Through candid discussion and practical […]

  • Beyond Points & Badges: The Psychology of Practice-First Design

    Beyond Points & Badges: The Psychology of Practice-First Design

    Successful gamification is not about making learning “fun”; it is about transforming information into transferable skills.

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  • DevLearn 2026 Program Is Live: Explore What’s New

    DevLearn 2026 Program Is Live: Explore What’s New

    The DevLearn 2026 program is officially live—bringing with it an expanded, forward-thinking lineup designed to help learning professionals reimagine their learning strategies and drive real impact across their organizations. As North America’s largest learning technologies event, DevLearn continues to bring 200+ sessions, three powerful keynotes, and unmatched opportunities for hands-on learning and connection. But this year, the program features several exciting updates that reflect where the […]

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  • Bringing Game-Based Learning into Everyday Practice

    Bringing Game-Based Learning into Everyday Practice

    Game-based learning is about applying well-known mechanics to make training more motivating and practical. Anyone can use these methods without special tech. Focus on the mechanics themselves to create a meaningful learning experience.

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  • Why Attendees Love DevLearn

    Why Attendees Love DevLearn

    What makes DevLearn such a standout experience? Attendees from last year’s event told us what they loved, and to no surprise it’s not just one thing. It’s the energy, the ideas, and the people. It starts with inspiration DevLearn sets the tone right away. Attendees highlighted the opening keynote and general sessions as energizing and idea-filled, offering fresh perspectives they could immediately apply and new ways of thinking about […]

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  • Play Is the Method, Not the Motivation

    Play Is the Method, Not the Motivation

    Graded environments incentivize defensiveness and performance; games incentivize experimentation.

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