About Guild Research
Helping you make sense of the depth, complexity, and future of learning technologies
Learning Guild Research works with industry analysts and leading practitioners to analyze existing and new sources of knowledge to bring you concise information and practical insights that you can use to make important decisions, inform practice, and stay current. This is where you will find out about research in the field, new technologies, and what your peers are doing and thinking, in practical language.
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Women in eLearning: Continuing the Conversation
This white paper, Women in eLearning: Continuing the Conversation, explores the important topic of women in eLearning and discusses what we can do to help eliminate gender bias in eLearning.
By Julie Dirksen, Sharon Vipond • -
Learning Analytics: A Practical Pathway to Success
This white paper provides insights to help you make data more actionable within your organization and enable you to take advantage of opportunities that data can open up for learning.
By A.D. Detrick, Sharon Vipond • -
Understanding BYOD: A Guide to Concepts and Issues for Learning Practitioners
This white paper provides learning leaders and practitioners with a guide to understanding “bring your own device” concepts and issues, with particular emphasis on how these impact learning and development.
By Sharon Vipond • -
Using Interactive Video to Enhance Onboarding and Engagement: Allianz Global Investors
This case study reveals how the AllianzGI team worked alongside its partners and used interactive video, including storytelling and gamified learning, to enhance onboarding and employee engagement.
By Sharon Vipond • -
Pioneering Medical Device Training in the Digital Age: Using Interactive Video to Create Training for a Diverse Audience of Learners
This case study illustrates how a pharmaceutical company overcame significant learning challenges and created an interactive video solution for diverse users of its new medical device.
By Sharon Vipond • -
Confronting the Dragons: How to Overcome Myths and Misconceptions of Gamification and Promote Gamified Learning
This white paper identifies common gamification myths and misconceptions and reveals the truth. Learn to use gamification knowledge to more effectively sell gamified learning to decision-makers, learning leaders, and stakeholders.
By Brenda Enders, Sharon Vipond • -
Storytelling and Guided Experience at Aon Hewitt: Using Interactive Video to Create an Innovative and Engaging Consumer Experience
This case study follows Aon Hewitt’s holistic approach to interactive video, built upon a mindset that encourages innovative thinking and empowering the individual human being.
By Sharon Vipond • -
Mobile Learning Perspectives
This eBook presents mLearning design insights and best practices from industry thought leaders, who weigh in on the question: “How do we know if we’re doing mLearning right?”
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Gamification Knowledge Check
This white paper gives you an opportunity to review your basic knowledge of gamification. Included are 20 multiple-choice questions that test your grasp of basic terminology, best practice approaches, and gamification theory.
By Sharon Vipond • -
Supporting Multiyear Business Transformation, Rent-A-Center’s Innovative Approach to Mobile Learning and Performance Coaching
This case study examines how Rent-A-Center designed and executed a series of mobile learning solutions for more than 18,000 employees in over 2,800 retail rental centers in the United States, Canada, and Puerto Rico.
By Sharon Vipond •











