Pamela Hogle
Senior Content Manager, Learning Guild
Pamela S. Hogle, a senior content manager at the Learning Guild, focuses on eLearning technology and trends and explores the ways that L&D professionals can lead changes in mindset and behavior throughout their organizations. She brings these interests to her work producing engaging and relevant content for the Guild and for Learning Guild conferences. An experienced journalist, technical writer, and eLearning content developer, Pam has worked in Israel and the United States. She holds master’s degrees in journalism and human-canine life sciences.
Latest from
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Case Study: Vistaprint Hacks a Path to eLearning Solutions
Vistaprint applies the “hackathon” approach to developing eLearning—with astounding results!
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Engaging eLearning on a Budget: Tools Roundup
Free and low-cost tools are available to help eLearning developers create engaging content without breaking the bank. Here are some suggestions for budget-friendly video, animation, and polling tools.
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Portrait of the Modern Learner
Though most generational stereotypes are inaccurate, modern learners do differ from learners of the past in significant ways, most notably in their expectations of eLearning.
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Design eLearning to Reduce Cognitive (Over)Load
The cognitive load of eLearning comprises many elements, some of which are controlled by instructional designers. Use these approaches to reduce cognitive load.
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Buzzword Decoder: Cognitive Load
Cognitive load—and cognitive overload—describe the way learners’ brains process information. Awareness of the limitations and what affects learning—positively and negatively—is essential to instructional designers.
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Five Essential Skills for Virtual Classroom Facilitators
Conducting training in a virtual classroom requires honing five key competencies that help facilitators engage. “It’s not lecturing; it’s not presenting. You’re facilitating,” said eLearning consultant Cindy Huggett.
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Is Media Multitasking a Myth?
Many learners believe that they are good at multitasking; even more believe that they successfully “media multitask”—simultaneously process multiple streams of media information. Do they? Research indicates that they do not.
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Games Pose Unique Accessibility Challenges
Designing accessible, inclusive games poses challenges that developers don’t encounter in more conventional eLearning content. Some changes, when incorporated early in the development process, greatly enhance inclusivity at relatively low cost.
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Authenticity Is More Than Skin Deep
To truly engage learners, eLearning games and simulations should reflect the real world; eLearning developers have the opportunity—and perhaps the obligation—to do better than the commercial gaming industry in seeking true diversity.
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AI Is Everywhere, but What Is AI?
Artificial intelligence, or AI, is everywhere: from search engines to Siri, video games to spell checkers. But each of these examples uses AI differently and might represent a different manifestation of AI. This guide provides an overview of AI, machine learning, and deep learning.











