Social & Collaborative Learning

The interactions between people and groups where information, knowledge and insight are shared to collectively improve performance and build contextual understanding.





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  • Moving Beyond MOOCs: Experiments in Non-traditional Product Education

    Moving Beyond MOOCs: Experiments in Non-traditional Product Education

    There is considerable controversy over MOOCs, and their value is still a matter for debate. However, there are examples of MOOCs that work. The question is, why? Another question is, how? The engineering education team at Google has found strategies for creating MOOCs that appear to be effective, and in this article you will find some of their “lessons learned.”

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  • Nuts and Bolts: Making Video More Social

    Nuts and Bolts: Making Video More Social

    Video plays a big part in classroom instruction; instructors lead learners through discussion and processing of the content. But video in eLearning is most often passive: no discussion or processing. By setting the stage, encouraging comments, asking for reaction, and giving the camera to the learner, you can turn video back into an engaging, socially facilitated activity. Here’s how!

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  • On Social and Mobile Learning Architectures

    On Social and Mobile Learning Architectures

    Long-standing ways of teaching and learning are challenged by more dynamic and collaborative ways of finding and exchanging context-relevant information. We need to start thinking beyond the traditional courses and educational environments. How can designers leverage social interactions and uniquely mobile experiences to better support learning? Here are some ideas from around the world.

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  • Applying Informal Learning Using a Social Gaming Platform

    Applying Informal Learning Using a Social Gaming Platform

    A software company applied a social online peer-to-peer recognition game as part of its new values-implementation campaign. This case study demonstrates the opportunity that social gaming offers for the learning profession, as well as “lessons learned” and some conclusions for future applications.

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  • eLearning Guild Research: Is Your LMS Social Enough?

    eLearning Guild Research: Is Your LMS Social Enough?

    For members of The eLearning Guild, social learning seems to be close to the tipping point in importance. Here are some insights from Guild Research about the level of importance, the future role of the LMS as it relates to informal and social learning, and the ways in which the Experience API (Tin Can) will be changing that role.

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  • 129 Tips on Using Technology in Virtual and Physical Classrooms

    129 Tips on Using Technology in Virtual and Physical Classrooms

    Thanks to computers and communication technology, classrooms can include any physical or virtual space for formal learning. This eBook provides 129 tips for educators and designers who want to make the best use of these technologies.

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