Games & Learning
Games and gamification are powerful ways to enhance engagement, adding elements of story, challenge, motivation, and other gaming principles to improve learning outcomes.
-
Skills Needed to Create a Serious VR Game with a Game Engine
In order to create a serious game or educational experience in virtual reality, you’ll need skills with game engines and related game development software.
By Matt Sparks • -
Game Engines Drive Development of Games and VR for Learning
A game engine provides a framework for developing a game that works according to a set of rules. Like an authoring tool, a game engine saves time and effort.
By Pamela Hogle • -
Five Psychological Principles Fueling Gamification
Gamification satisfies fundamental human desires such as competition and the need for recognition, and bolsters a sense of community in the workplace.
By Susan Jacobs • -
Metafocus: Seven Ethical Dilemmas of VR in Education
We hear VR called an empathy machine. But can VR decrease empathy? What does the research say, if anything? And, if true, what can we do about it?
By Matt Sparks • -
The Future of Gamification
What does the future portend for gamification? Four respected thought leaders in the field weigh in on where they believe gamification is headed.
By Susan Jacobs • -
Case Study: Home Décor Retailer Thrives After Makeover Leverages Gamified Microlearning
Using a gamified approach, national home décor retailer At Home completely transformed and improved its corporate training program. The company is now able to onboard and train associates much faster, and safety incidents have decreased. The casual games leverage microlearning and offer managers an effective way to track employee knowledge and progress.
By Valerie Davisson • -
When Should You Say No to Gamification?
While gamification might be a tempting prospect, it is not a magical panacea. Indeed, there are certain times when it may be best for your enterprise to skip gamification. Here are five situations in which learning executives should probably say no to gamification.
By Susan Jacobs • -
CPA Firm Counted on Gamification
This case study describes how Dixon Hughes Goodman, a certified public accounting and consulting firm with 34 offices nationwide, used gamification to improve the project management skills of audit professionals. The voluntary participation of auditors in the six-week trial program exceeded expectations, with the company observing improved adherence to established best practices.
By Susan Jacobs • -
Gamification and Game-Based Learning Are Two Different Animals
Gamification and game-based learning are two industry buzzwords that sound similar and are often confused. Here is the skinny on the key differences between the two terms, which can both exist harmoniously in the workplace.
By Susan Jacobs • -
How to Drive ROI on Gamification Initiatives
Learning executives can commit considerable sums of money to gamification initiatives with little reassurance that the investment will pay off. Gamification pioneer and thought leader Yu-kai Chou discusses how his simple and free Octalysis Framework can help them improve their return on investment.
By Susan Jacobs •











