About Guild Research
Helping you make sense of the depth, complexity, and future of learning technologies
Learning Guild Research works with industry analysts and leading practitioners to analyze existing and new sources of knowledge to bring you concise information and practical insights that you can use to make important decisions, inform practice, and stay current. This is where you will find out about research in the field, new technologies, and what your peers are doing and thinking, in practical language.
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Getting Started in e-Learning: Simulations and Games
A recent research study by the U.S. Department of Defense showed that students who used learning games scored significantly higher than those who did not. Discover the differences between games and simulations, and find out which tools work best for different situations. Learn how to integrate games and simulations in your e-Learning and start producing “stickier,” more engaging e-Learning.
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Getting Started with e-Learning: Synchronous e-Learning
This report explains why synchronous e-Learning, if well-designed, can be more compelling to learners, describes the differences between synchronous and asynchronous approaches to e-Learning that you should consider when deciding which approach to use, and provides valuable insights about the virtual classroom applications being used by Guild members.
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Getting Started with e-Learning: Mobile Learning (mLearning)
The accelerating rate of adoption of mobile devices worldwide is truly astounding. Every day, ordinary people are using mobile devices as mobile computing and information sharing devices, which makes them the perfect platform for some kinds of e-Learning. The time for putting Mobile Learning (mLearning) to work in your organization is now. This report will show you how.
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The 2010 Salary and Compensation Report – United States
The average salary of a person who lives in the United States and works in e-Learning is $79,252. There are many factors that go into determining one’s compensation as an e-Learning professional. The 2009 Salary & Compensation Report is based on data from 6,000 fully vetted responses from active members of The eLearning Guild.
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Getting Started in e-Learning: Asynchronous e-Learning
This report discusses asynchronous approaches to e-Learning. It describes differences between synchronous and asynchronous e-Learning and when to use which. It also covers the categories of asynchronous authoring tools and Guild members’ usage of these tools, including which ones they use most, which are easiest to learn and use, and which are preferred by experienced or beginning users.
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Getting Started in e-Learning:
Rapid e-LearningIn this third volume of the Getting Started series, we’ll consider when and how to build rapid e-Learning. We’ll start with a brief explanation of the differences between the processes of developing e-Learning in a more traditional way versus developing it using a rapid approach. This will help you see where rapid e-Learning approaches fit in the scheme of e-Learning as a whole.
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Getting Started in e-Learning: Technologies, Tools, and Media for e-Learning
People who need to get e-Learning off the ground in their organizations are often overwhelmed by all the terminology, concepts and options. This report will provide you with high-level information about what others are using to design and develop their e-Learning content, and some general guidance on selecting tools, media, and technologies to best fit your needs.
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The Evolution of the LMS: From Management to Learning
How are traditional Learning Management Systems (LMS) dealing with the challenges posed by a participatory Web 2.0 world, where open source systems, user-generated content, and myriad online content and process management systems are challenging the LMS’s centrality in eLearning? Find out in this in-depth report …
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Getting Started in e-Learning:
Building the Business Case for e-LearningPart of the Getting Started in eLearning Series. It can feel like a bit of a minefield when first starting. There are countless decisions to be made, and mistakes can be costly. Overall, however, most organizations do meet their financial goals with eLearning, and the majority yield positive returns. This report is the first in a new series of Getting Started Guides to help ramp up…
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The 2009 Salary and Compensation Report – US
The average salary of a person who lives in the United States and works in e-Learning is $78,436. There are myriad factors that go into determining one’s compensation as an e-Learning professional. The 2009 Salary & Compensation Report is based on data from 5,577 fully vetted responses from active members of The eLearning Guild.












