About Guild Articles
Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.
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How We Did It: Rapid Content Development Turned Demonstrations
Producing demonstration-based e-Learning for a new software application, while under extreme time pressure is a daunting task for anyone. Here are time-tested and practice-proven tips that will make you and your team heroes.
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Do I have Your Attention? Design Practices Help Learners Engage
Effective e-Learning design practices must do more than just package content for delivery. They must result in products that get, and keep, the learner’s attention, while also facilitating strengthened processing and memory – learning. Doing this well requires some knowledge of the way the brain works, and this article helps you connect knowledge about brain function to what you already know.
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Once Upon a Keyboard: Designing Stories Into E-Learning
Everyone loves stories. In informal learning, stories are one of the main ways that people share experience and transfer expertise. It is well worth a designer’s efforts to incorporate the principles of storytelling into e-Learning. Read this article for an expert’s lessons learned in using stories to bring life to e-Learning for sales and customer support staff.
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Developing E-Learning Modules Across Languages and Cultures: Lessons Learned
Ideal Innovations, Inc. won a software infrastructure project in Iraq, with e-Learning support for end-user training. Working with subject-matter experts who were time-shifted by nine hours, and across language and culture barriers, made for an interesting project. This article tells how the developers dealt with the challenges.
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Engaging the E-Learner: Interaction is Not Education
Although we frequently speak of interaction and engagement as if they were synonyms, in point of fact it is possible to have interaction without engagement. This is deadly for learning. Engagement is the product of three factors and the links between them. Learn about these factors, and how to use them to improve motivation and performance while ensuring appropriate emotional connection.
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What’s in a Name for Your LMS?
“How to name a course” is one of those seemingly trivial topics, until you implement a LMS for a large organization and discover that your old names create issues for users and administrators. Why not keep the problem from coming up in the first place? In this article, the author provides a systematic way to designate courses across multiple departments, subsidiaries, and bureaus.
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The Instructional Design of Learning Objects
Learning objects have been a topic of interest for several years, but until now it has been difficult to locate information about a systematic learning object development process. Designers face the task of coordinating a considerable effort when they undertake a project that involves object production.
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The E-Learning Department of One
Many e-Learning professionals find themselves working single-handed. Though the challenges to being a Department of One can be daunting, there are solutions that many solo practitioners use successfully. Whether your issue is budget, lack of help or cooperation, not enough time, or just nobody to talk to, this article is full of ideas you can use right away!











