About Guild Articles
Find practical, solution-oriented information—on design, development, management, technology, and executive matters—that you can use to make well-informed business decisions to ensure your organization’s success with learning.
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Designing eLearning for Multiple Devices: Five Tips for Mobile-Friendly Content
Mobile learning is not in the future; it’s now. And the use of mobile is likely to increase. Follow these tips to create effective responsively designed eLearning that works for learners anywhere.
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Responsive Design and Vertical Video Add Up to Engaging eLearning
Vertical video is growing in popularity and gaining acceptance as people spend more time using mobile devices; eLearning designers should take note—and use responsive designs appropriately to bring vertical video to both on-site and remote learners.
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Toolkit: Industry Update and Review of Course Inspector
This month, Joe comments on the ongoing death of the Flash format, and he provides a thorough review of Course Inspector, a tool for swatting bugs in your eLearning. Inspector works with any SCORM 1.2 and SCORM 2004 published output from six popular authoring tools. In this review, you get a complete walk-through of Inspector’s features.
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Buzzword Decoder: Responsive Design
Responsive design aims to improve access to information, and it emphasizes flexibility in how content is used. Content designed to be responsive does not look the same on all screens; some elements might not appear on a very small screen, while other elements will be repositioned or scaled to an appropriate size. Is it necessary? Are there benefits? Find out here!
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Top 10 Objections to Gamification (and the Best Way to Respond)
Gamification gets its fair share of skepticism regarding its potential to impact employee learning and performance. But experience has shown that when applied effectively, gamification has the power to significantly improve employee engagement and business outcomes. Here are some responses to the most common objections!
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Raise the Bar: Camtasia 9 Tutorials: Three Techniques That Create More Engaging Content
With the release of Camtasia 9, TechSmith is further enhancing the “Swiss Army knife” of eLearning tools. Here are three production techniques that will help you create more engaging eLearning with Camtasia 9.
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User Testing for eLearning That Is Usable and Useful
User testing can help designers and developers create eLearning that is both useful and usable. Some testers are willing to participate over and over again as a product—or multiple products—are developed. Here are some great ideas to facilitate this key step in eLearning creation!
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Personas Place Developer Focus on Learners’ Needs
Using personas can align designers, developers, and other stakeholders around clearer goals by creating a shared understanding of who will use the eLearning, says Lacey Jennings of Xerox Learning Services. This knowledge helps them create eLearning that is more impactful; it can also streamline development and maintenance. What is a persona and how does it help? Find out in this article!
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In Real Life: Sometimes We May Have to Deliver Bad Training, But…
What can you do when regulatory requirements (or other reasons) force situations that require you to deliver “bad training”? It may seem that there’s no way to make the experience tolerable for your co-workers or other employees, but that doesn’t have to be true! Here are five tips that will definitely help.
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Accessibility from the Ground Up: Without Glasses, You Couldn’t Read This Content
Designing for people with impaired vision requires giving learners control over text size, color, and contrast. It also means making navigational elements accessible and ensuring that eLearning is compatible with screen-reading technology.











