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Photo of Patti Shank

Patti Shank

President, Learning Peaks

Patti Shank, the president of Learning Peaks, is an internationally known learning expert, researcher, author, and writer who has been named one of the 10 most influential people in eLearning internationally. She is the author, co-author, or editor of numerous books. Patti was the research director for The eLearning Guild and an award-winning contributing editor for Online Learning Magazine, and her articles are found in the ATD Science of Learning and Senior Leaders Blogs and elsewhere.

  • When a Rapid Approach Makes the Most Sense
    Elearning Development

    When a Rapid Approach Makes the Most Sense

    When does rapid e-Learning work best? What types of rapid authoring tools are there? Which rapid authoring tools do Guild members favor? Here are the answers from The eLearning Guild Research Getting Started in e-Learning Report on Rapid e-Learning, published February 10, 2010.

    By Patti Shank •
    February 10, 2010
  • The eLearning Guild’s Handbook of eLearning Strategy
    Management & Strategy

    The eLearning Guild’s Handbook of eLearning Strategy

    This digital handbook will help you make a broad, fundamental connection between learning, eLearning, and your organization’s mission, business objectives, and the bottom line. Chapters address everything from crafting a focused strategy, to keeping your strategy focused, to change management.

    By Patti Shank, Lance Dublin, Marc Rosenberg, Kevin Moore, Lisa Young, Frank Hanfland, Ryan Watkins, Bill Brandon, Michael Corry •
    September 10, 2007
  • Avoiding Assessment Mistakes That Compromise Competence and Quality
    Data & Analytics

    Avoiding Assessment Mistakes That Compromise Competence and Quality

    Assessment of learning is one of those elements of design that many practitioners talk about but find difficult to do well, or to do at all. Yet there are ethical and even legal reasons why doing assessment properly is critically important. Fortunately, designing good assessments is simple, given some basic principles. An expert designer walks you through these basics and shows you how to succeed.

    By Patti Shank •
    December 19, 2005
  • Can They Do It in the Real World? Designing for Transfer of Learning
    Elearning Design

    Can They Do It in the Real World? Designing for Transfer of Learning

    The purpose of e-Learning is to improve the accomplishment of real tasks in the real world. Transfer is the key to achieving this purpose, and designers should focus on interactions that help learners gain the desired level of mastery and then apply it on the job. Here are six basic, proven strategies that will improve transfer from e-Learning to the job.

    By Patti Shank •
    September 7, 2004
  • Unsticking Hands-on Activities: How to think outside the monitor
    Instructional Design

    Unsticking Hands-on Activities: How to think outside the monitor

    Practice is critical to learning many skills. While practice is relatively easy to arrange in classroom instruction or OJT, it is not always so simple in e-Learning. Furthermore, this is also true of the activities we require learners to perform when we evaluate whether they learned. This article discusses strategies for thinking about how to solve this problem.

    By Patti Shank •
    June 29, 2004
  • Interaction, Activities, and Learning: Engage learners meaningfully to develop mastery
    Elearning Design

    Interaction, Activities, and Learning: Engage learners meaningfully to develop mastery

    “If interactivity is considered an important measure of good online learning, the dilemma is that we often don’t know what we’re measuring, and that’s a pretty slippery slope. To answer that question we first have to ask: Interaction for what? That’s easy… Interaction that supports the desired learning.” Read this article to begin exploring how to arrange this result.

    By Patti Shank •
    May 3, 2004

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