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Photo of Pamela Hogle

Pamela Hogle

Senior Content Manager, Learning Guild

Pamela S. Hogle, a senior content manager at the Learning Guild, focuses on eLearning technology and trends and explores the ways that L&D professionals can lead changes in mindset and behavior throughout their organizations. She brings these interests to her work producing engaging and relevant content for the Guild and for Learning Guild conferences. An experienced journalist, technical writer, and eLearning content developer, Pam has worked in Israel and the United States. She holds master’s degrees in journalism and human-canine life sciences.

  • Learning Leaders: Nick Floro on eLearning Design
    Elearning Development

    Learning Leaders: Nick Floro on eLearning Design

    In design, you need to focus on what is best for your audience, what’s possible in your timeline, and what tools you have. Nick Floro offers thoughts on how to estimate time and costs, and how to use a design and development model that is flexible and lets you test, gather feedback, launch, gather feedback—and that allows you to change and adapt to your audience’s needs with each iteration.

    By Pamela Hogle •
    October 13, 2016
  • Short Videos Can Animate eLearning
    Elearning Design

    Short Videos Can Animate eLearning

    Pairing storytelling with short video invigorates eLearning, pulls learners into an experience, and engages their minds and emotions. Use video storytelling to add a new dimension to online or mobile training that might otherwise seem flat or hard to follow.

    By Pamela Hogle •
    October 12, 2016
  • Buzzword Decoder: Iterative Design and Development
    Elearning Design

    Buzzword Decoder: Iterative Design and Development

    In an iterative model, each incremental release is a working prototype. Although the graphics might not be complete or polished, the search or leveling-up abilities might be very limited, and the content won’t all be in, testers of each prototype of an eLearning game will be able to play the game.

    By Pamela Hogle •
    October 11, 2016
  • Learning Leaders: Nick Floro Talks About Learning Architects
    Elearning Design

    Learning Leaders: Nick Floro Talks About Learning Architects

    Your goal as a learning architect is to understand needs, brainstorm possibilities, and present concepts to stakeholders, along with data gathered by testing your idea with your audience. Nick Floro, Guild Master, offers some advice in this interview.

    By Pamela Hogle •
    October 6, 2016
  • Accessibility from the Ground Up: Build Captions and Usable Design into All eLearning
    Elearning Design

    Accessibility from the Ground Up: Build Captions and Usable Design into All eLearning

    Many eLearning developers assume that accessibility features, like captioning, can be added if someone requests an accommodation. But it’s not always possible to make existing content accessible; designing for barrier-free access avoids potential problems.

    By Pamela Hogle •
    October 5, 2016
  • Accessible eLearning Benefits All Learners
    Elearning Design

    Accessible eLearning Benefits All Learners

    Many individuals who prefer large type, enhanced contrast, or captioning on videos do not regard themselves as disabled, yet they benefit tremendously from accessible eLearning content; addressing those issues can make using eLearning easier, more convenient, and less frustrating. And if eLearning is easier to use, learners are likely to be more engaged and willing to complete the training.

    By Pamela Hogle •
    October 3, 2016
  • Learning Leaders: Sue Bohle on the Growth of Serious Games in Corporate eLearning
    Games & Learning

    Learning Leaders: Sue Bohle on the Growth of Serious Games in Corporate eLearning

    Serious games in corporate eLearning are experiencing tremendous growth. The impetus is younger employees who see the value of games for any kind of learning. In this interview, pioneer Sue Bohle gives her perspective on where serious games are headed.

    By Pamela Hogle •
    September 29, 2016
  • Blending Fantasy with Reality Drives Successful Alternate Reality Games
    Games & Learning

    Blending Fantasy with Reality Drives Successful Alternate Reality Games

    Alternate reality games (ARGs) are an effective way to hone essential soft skills, such as communication, collaborative problem-solving, critical thinking, and negotiation; the games can be used to teach “harder” skills as well, such as digital media literacy, or to deliver compliance training. Find out more in this article!

    By Pamela Hogle •
    September 28, 2016
  • Buzzword Decoder: Serious Games and Gamification
    Games & Learning

    Buzzword Decoder: Serious Games and Gamification

    Serious learning games present opportunities to create engaging and interesting content that learners voluntarily spend time with—and learn from. Gamification also engages learners and might draw them in to spend more time with eLearning content. This article explains both approaches.

    By Pamela Hogle •
    September 27, 2016
  • Beyond Multiple Choice: Seven Strategies for Assessing eLearning Effectiveness
    Data & Analytics

    Beyond Multiple Choice: Seven Strategies for Assessing eLearning Effectiveness

    Is your eLearning successful? A learner’s ability to correctly answer multiple-choice or true-false questions doesn’t mean that she can apply that knowledge to doing her job. Use these strategies to measure learning more deeply.

    By Pamela Hogle •
    September 22, 2016
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