Last week, our feature article Learning Support Technologies in 2016 offered a high-level overview of technologiesand areas of practice that can change your business and the position oflearning and development within your organization. In this spotlight, take adeeper dive into three of the technology areas mentioned last week (the ExperienceAPI, video, and gamification) and further explore where we are headed withthese links to the Guild’s December Online Forums.
Online Events Archive.Reporting Out: xAPI, the Internet of Things, Gnomes, and a Learning Experience Checklist.Meg Fairchild and Patrick Selby. Handouts, recording. What does this explosivegrowth of the Internet of Things (IoT) mean for workplace learning? TheExperience API (a.k.a. xAPI or Tin Can API) allows learning professionals totrack a variety of learning experiences happening through the IoT, outside thetraditional boundaries of SCORM and LMSs. This opens up vast new opportunitiesfor instructional design, experience tracking, and data mining. Learn how adesign team explored the convergence of xAPI and IoT, using a learningexperience checklist as a form factor.
Online Events Archive. Current and Future Trends in Video-Based Learning. AriBlixhorn. Handout, recording. Despite its value as a learning medium, video still hasn’tcrossed the tipping point as a technology for formal and informal corporatelearning. Recent advances in video technology and shifting workforce cultureare changing that. The rise of the “corporate YouTube,” the ability to searchinside video content for any spoken word, and workflow-free media productionare making video more accessible to both L&D teams and individualemployees. Similarly, demographic and pedagogical trends, including the flippedclassroom, user-generated learning content, and the flood of Millennials intothe workplace are changing employee expectations about how video can be used toshare information. If you’re in charge of your organization’s learninginitiatives, this will prepare you for the imminent wave of video and give youideas for how to incorporate multimedia into both formal and informal learningstrategies.
Online Events Archive. Gamification in Learning Report Card: Lessons Learned in the Trenches. Carol Leaman. Handout, recording. This is a companion tothis week’s feature article in LearningSolutions Magazine, also by Carol, Report Card: Is Gamification All Hype or Does It Really Work? Despitebeing a promising trend in learning, many gamification-for-learningimplementations could be falling short of their promise, due mainly to poordesign. The challenge has been that hard data regarding the effectiveness ofspecific gamification elements has been scarce until now. This presentation,together with this week’s feature, provides you with hard data from millions ofdiscrete interactions. The result is information about the value ofgamification and the key elements that make it successful.
Online Events Archive. Stop Listening to the Experts: Here’s What You Need to Know About eLearning. David Anderson. Handouts, recording.Technology is changing, and the tools we use are changing so that they are easierto use and more powerful. As a result, the way we design learning experiencesis changing: new expectations, new demands, new ideas and trends. It isincreasingly difficult for designers to know where to focus their skills andcompetencies in order to remain competitive. David’s presentation explores thechallenges, and practical ways you can build your skills to keep up. If you area course designer, manager, or learning professional responsible for contentand course development, you should study this video.








