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What’s New in Articulate 360?
As a course creator, you’re often tasked with creating magic at your organization through transformative learning experiences. As learning needs evolve, the tools you rely on to create that learning […]
By Madison McCartney • -
Invisible or Disruptive: Two Radical Approaches to Learning Design
Changing behavior is hard. Online learning can communicate ideas and encourage change but it often struggles to deliver when your workforce is busy and inundated with other messaging. So, how […]
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Amazing Tools to Create, Collaborate & Inspire
Are you looking for amazing ways to use your desktop or mobile device to create, collaborate and inspire? In this session, you will learn how to use your laptop, phone, […]
By Nick Floro • -
Mute, the Silent Killer: Revive Your vILT “Best Practices”
After receiving top ratings at Learning 2022, Virtual Crown is excited to share this well-received presentation as a webinar so that even more L&D professionals can benefit from our easily […]
By Erika Coleman • -
How Video-Based Practice & Coaching Are Transforming Employee Performance
When speed to competency is critical, video-based practice and coaching have been proven to accelerate skills. Find out how these new strategies help employees master communication skills in record time.
By Stephanie Ivec • -
How Video-Based Coaching Boosts Performance
Did you know that companies like Paychex, 3M, and Honeywell have achieved extraordinary outcomes by integrating new video-based coaching techniques into their L&D strategy? From elevator pitches to superior soft […]
By Domenic Caloia, Micah Eppler • -
10 Ways You’re Getting Gamification Wrong
The Game Agency interviewed 5 Instructional Designers about what could go wrong with a gamification strategy. They shared the 10 most common mistakes and how you can fix them.
By Stephen Baer • -
How to Leverage Learning Systems to Support Your Culture and Core Values
Fanatics is building the leading global digital sports platform – featuring the largest selection of officially licensed fan merchandise, NFTs/digital collectibles, sports betting and iGaming, trading cards, and much more—to […]
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Making eLearning Accessible
According to the CDC, 1 in 4 Americans has at least 1 disability. Get step-by-step instructions, checklists, tips, and strategies for quickly creating WCAG-friendly and 508 compliant content.
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Vroom! Getting Started With VR for Training
This eBook covers four main elements to help you drive better results with VR training: 1. Project Inspiration 2. Corporate Buy-In 3. Filming Scenes 4. Scenario Creation. And more!
By John Blackmon, Stephanie Ivec •











