Games & Learning
Games and gamification are powerful ways to enhance engagement, adding elements of story, challenge, motivation, and other gaming principles to improve learning outcomes.
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Bottom-Line Performance Announces New Knowledge Guru App at DevLearn: Drive
Bottom-Line Performance is announcing Drive, the third app in its Knowledge Guru family of products. Together, the apps use game-based learning, adaptive learning, and microlearning to increase knowledge retention and improve performance.
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Indusgeeks Adds Virtual and Augmented Reality to INIT Training Platform
Indusgeeks is announcing major new enhancements to its Interactive Narrative Immersive Training (INIT) platform. By adding elements of virtual, augmented, and mixed reality, the company aims to pioneer the development of next-generation training experiences.
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Koantic to Announce New Features at DevLearn 2016
Koantic, the eLearning authoring tool that solves the challenges eLearning content creators face when adding custom videos to their courses, will attend DevLearn to present upcoming updates. Koantic is a new cloud-based eLearning tool for creating interactive eLearning video courses with gamification.
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Top 10 Objections to Gamification (and the Best Way to Respond)
Gamification gets its fair share of skepticism regarding its potential to impact employee learning and performance. But experience has shown that when applied effectively, gamification has the power to significantly improve employee engagement and business outcomes. Here are some responses to the most common objections!
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What I Learned at the Austin Game Conference about Game Creation and Virtual Reality
In late September, I attended the Austin Game Conference, which delivered the latest information about game development and virtual reality (VR), augmented reality (AR), and mixed reality (MR). Here are some highlights and tips from my notes.
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Learning Leaders: Sue Bohle on the Growth of Serious Games in Corporate eLearning
Serious games in corporate eLearning are experiencing tremendous growth. The impetus is younger employees who see the value of games for any kind of learning. In this interview, pioneer Sue Bohle gives her perspective on where serious games are headed.
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Blending Fantasy with Reality Drives Successful Alternate Reality Games
Alternate reality games (ARGs) are an effective way to hone essential soft skills, such as communication, collaborative problem-solving, critical thinking, and negotiation; the games can be used to teach “harder” skills as well, such as digital media literacy, or to deliver compliance training. Find out more in this article!
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Buzzword Decoder: Serious Games and Gamification
Serious learning games present opportunities to create engaging and interesting content that learners voluntarily spend time with—and learn from. Gamification also engages learners and might draw them in to spend more time with eLearning content. This article explains both approaches.
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Using Interactive Video to Enhance Onboarding and Engagement: Allianz Global Investors
This case study reveals how the AllianzGI team worked alongside its partners and used interactive video, including storytelling and gamified learning, to enhance onboarding and employee engagement.
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Toolkit: mLevel: A Cloud-based Gamification Microlearning Desktop and Mobile Solution … with Analytics!
Have we reached a tipping point in the evolution of eLearning development tools? mLevel is an example of a tool that is pretty close to meeting market demands for easier authoring of microlearning and gamification, for useful analytics, for desktop and mobile delivery, and for engaging features. Read all about it in this review!











