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New eBook: 22 Best Gamification Practices

When gamification first became popular, it captured theattention of many in the learning and development field. Sensing a hot newtrend, designers rushed to incorporate gamified elements in their learningplatforms, and pioneering companies hurried to implement the new strategies inthe workplace.
Today, many different enterprises in a wide range ofindustries have embraced gamification and are leveraging it with varyingdegrees of success. Since designing and launching an effective gamificationprogram often represents a significant investment of time and funds, designersand firms both are committed to getting it right and driving a positive change.
The eLearning Guild’s new free eBook, Getting Gamification Right: 22 Best Practices, offers guidance for designingand implementing effective gamification initiatives from some of the industry’sleading names. Wondering how detailed your game design should be, or how you cantie gamification to your business needs? This eBook explores everything youneed to know about implementing gamification in your work.
Topics include:
- Identifying goals
- Gamification in business
- Cognitive psychology
- Game design
- The role of leaderboards
- The importance of personalization
- And more!
Download Getting Gamification Right: 22 Best Practices today, and discover what you cando to improve your gamification initiatives.




