Social & Collaborative Learning
The interactions between people and groups where information, knowledge and insight are shared to collectively improve performance and build contextual understanding.
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Digimodernism and Learning
Technology extends what we can do at work, at play, and in our careers. It also reorganizes relationships and culture. Designers who think effective use of mobile technology is just a matter of fitting learning content onto smaller screens, or who approach social media as just another learning delivery channel, may be missing the bigger picture. Here are some ideas to consider.
By Bill Brandon • -
Explore a New Learning Frontier: MOOCs
Massive Open Online Courses (MOOCs) are a relatively new format for learning. These are online gatherings of people willing to jointly exchange information and collaboratively enhance their knowledge about a topic of common interest. Learn here about MOOCs, how they work, and how to take part in the “Mother of all MOOCs”!
By Inge de Waard • -
Playing Cards at a Tech Conference: A Game of Phones Reviewed
The card game A Game of Phones made its debut at The eLearning Guild’s mLearnCon in June. While you might wonder what a card game has to do with mobile learning, the experience of the players showed the value of combining social interaction with a game around the context of using mobile technology. Blended for sure! Here’s the impressions of one who played and won.
By Brian Dusablon • -
The Ubiquity of Informal Learning: Beyond the 70/20/10 Model
The oft-quoted “70-20-10” model posits that the majority of learning happens from on the job experience, as opposed to learning from peers or in a formal learning environment. Are we paying attention to the wrong part of the model? Read this review of 70-20-10.
By Ben Betts • -
The Human Factor: Five Tips for a Better Audio Podcast
Podcasting (audio recordings on the Web with an associated RSS feed) has been around for several years, but it can be a surprisingly effective tool for eLearning and for mLearning – especially if you apply the five tips in this month’s column.
By Mary Arnold • -
App Fusion: Five Predictions About The Direction of Social Learning Culture
Humans have long tapped into each other’s experience and knowledge in order to learn and to solve problems. Today, social technologies greatly expand the range of our networks and our ability to collect and consider what other people know. Growing out of these changes, here are a handful of trends that are becoming clear and that will soon affect our lives to a profound degree.
By Terrence Wing • -
Dispatch from the Digital Frontier: Insights From and About Generation Z
Just when instructional designers thought they had figured out how to make eLearning that Gen Y would use, here comes Gen Z, the Digital Generation. Think mobile. Think social. Think mashup. And that’s just the beginning. Anne gives you the rundown on what you really need to be planning as your delivery strategy.
By Anne Derryberry • -
Informalize Formal Learning: Smarter, Closer, Simpler, and More Appealing
The relationship between technology and the ways we learn and work is changing. As designers, we have the opportunity to take advantage of this through informal learning and gain many benefits. Here are some points to consider.
By Jason Green, Joanne Scouler • -
App Fusion: The “NO” Alternative
As a designer, you want to “get to Yes” when it comes to project approval, but often “No” pops up in its place. Often the reason is budget. Would you like to know what to do about this? Read this column!
By Terrence Wing • -
Nuts and Bolts: Building a Personal Learning Network (PLN)
Trainers and instructional designers have professional development needs too! Social media tools can be as powerful for solving your information and skill needs as they are for your learners’ needs. Here is the way to develop your own Personal Learning Network. It’s simple, and it’s free!
By Jane Bozarth •











