Games & Learning
Games and gamification are powerful ways to enhance engagement, adding elements of story, challenge, motivation, and other gaming principles to improve learning outcomes.
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Research Spotlight: Overcome Myths and Misconceptions of Gamification and Promote Gamified Learning
Guild Research has released a new white paper that addresses common myths and misconceptions of gamification and will help you present your gamified learning proposals. This article gives you an overview of the white paper and the key points in it.
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Confronting the Dragons: How to Overcome Myths and Misconceptions of Gamification and Promote Gamified Learning
This white paper identifies common gamification myths and misconceptions and reveals the truth. Learn to use gamification knowledge to more effectively sell gamified learning to decision-makers, learning leaders, and stakeholders.
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Unity Makes Education Bundles Available to Support Game Development Programs
Unity, the industry’s leading tool for creating games and interactive experiences, is very excited to announce that Unity Certified Developer Courseware, certification exams, and education software license bundles are now available for purchase by academic institutions to support their game development programs.
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Bad Gamification Won’t Fix Bad eLearning: Seven Principles That Will
Gamification is the use of game elements to motivate people to complete tasks. According to the Gartner Hype Cycle for Education, gamification is sliding into the Trough of Disillusionment, where interest wanes as experiments and implementations fail to deliver. Why? This article connects poor gamification implementation and poor eLearning design, and it suggests what we can do about both.
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The Smart Instructional Designer’s Path to Gamification: Add Value, Not Points
There is a lot of confusion over the differences between games and gamification. Not only that, gamification often rewards the wrong things. Gamification need not involve a lot of extra work for the designer who applies the four simple ideas presented in this article.
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Research Spotlight: Test Your Gamification Knowledge!
Basic gamification knowledge is increasingly essential to eLearning creators. The eLearning Guild’s new white paper, published today, provides you with an opportunity to quickly review your knowledge of gamification concepts and approaches. Our upcoming online Games & Gamification Summit will give you additional insights and knowledge about these vital topics!
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Gamification Knowledge Check
This white paper gives you an opportunity to review your basic knowledge of gamification. Included are 20 multiple-choice questions that test your grasp of basic terminology, best practice approaches, and gamification theory.
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Games at Work—Agile Literacy Announces Launch of Gelling
Agile Literacy announces the release of Gelling, a multiplayer online game that employs agile practices to improve team performance.
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Four Resources for 2016 Learning Technology Planning
Last week’s feature gave a high-level overview of technologies and areas of practice that can change your business and the position of learning and development in your organization. This article links to deeper dives into three of the topics in that feature and into ways to keep up with change.
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Report Card: Is Gamification All Hype or Does It Really Work?
Is gamification hype, or does it drive engagement? Both sides of the debate about whether gamification works have made their claims without the benefit of much, if any, data. Well, here’s some data from almost 10 million gamified sessions that could settle the argument!











