Blended Learning
A mix of approaches, techniques and/or technologies to meet the contextual needs of learners and content types which can create a rich and diverse learning experience.
-
Designing Engaging, Interactive eLearning for the Virtual Classroom: Cindy Huggett, CPLP
When moving instructor-led training online, the first step, according to virtual training consultant Cindy Huggett, is to focus on what makes great training; then figure out how best to leverage the technology of the virtual classroom.
-
Onboarding Built Today, But Designed for the Future
Since 2003, Fortis Construction, based in Portland, Oregon, has experienced unprecedented growth. As expected with a company that grows quickly, this resulted in some growing pains. A key part of the solution has been development of a formal training strategy and a structure that offers consistency and prepares employees to embrace future challenges.
-
Five Best Practices When Converting Classroom Content for the Virtual Classroom
Taking traditional training materials online is akin to substituting baking soda for baking powder. It can be done, but it’s not a straight one-to-one translation. Adjustments must be made: content, learner situation, format, and more. Here are five best practices for making those adjustments!
-
Buzzword Decoder: Flipped Classroom
At its heart, a flipped classroom model is about engaging learners in learning that focuses on their needs and monitors their progress. This can be as simple as turning lectures into videos, but it often requires a deeper look at the course materials and instructional approach.
-
Next-Generation eLearning: Learning Quests Combine Original Content, Story, Curation, and Gamification
Most eLearning design is still stuck in the 1990s. Can’t we easily replicate the type of online or app experience that most of us now take for granted outside the workplace? And why hasn’t this happened already? It may only require some reframing of the design and development process, and that has led to this concept of a learning quest. Read about it here!
-
Case Study: Blended eLearning for Editors Provides Focused Skills Practice and Engaged Learning
A blended eLearning seminar created by News University and ACES offers professional editors advanced training, focused practice, and participation in an online learning community. This solution offers a blueprint for skills-based professional development in a variety of professions.
-
Leveraging Organizational Knowledge: Merging Knowledge, Technology, and People
It’s the age-old question: “How do we get more for less with what we have?” The answer directly relates to the advantage and survival of an organization in a globally competitive world. Thankfully, knowledge-centric systems are showing up in the software market. These modern technologies allow eLearners to learn and apply vital organizational knowledge faster and more easily.
-
Metafocus: Best Practices for Designing VR Corporate Training Experiences and Games
We know a little about what works in virtual reality. We know a lot about what doesn’t. But corporate trainers excited about incorporating VR into their training programs can learn much from VR game designers and developers, 360-degree documentarians, and other entertainment VR content creators. This column explores best practices that you can apply to VR corporate training experiences.
-
Metafocus: Overview of Virtual Reality and Mixed Reality in eLearning
Welcome to Metafocus, the newest monthly column at Learning Solutions Magazine: a column dedicated to virtual reality (VR), augmented reality (AR), mixed/modified/merged reality (MR), games, and gamification as they relate to eLearning, corporate training, education, and instructional design. In this first column, Matt Sparks gives you an overview of VR and MR within eLearning.











