Blended Learning

A mix of approaches, techniques and/or technologies to meet the contextual needs of learners and content types which can create a rich and diverse learning experience.





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  • 5 Training Must Haves for a Multi-Generational Workforce

    5 Training Must Haves for a Multi-Generational Workforce

    This whitepaper profiles four types of generations that exist in the workplace and highlights each one’s preferred tools, methods and motivators for learning.

  • Nuts and Bolts: Spaces

    Nuts and Bolts: Spaces

    For a change of pace, here’s a look at the new school of medicine building at Duke University. There’s plenty of technology, but it’s secondary to the learning experience that it supports. What would you do if money were no object? What would you do if you had no money but you had a vision?

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  • Taking Blended Learning to the Next Level

    Taking Blended Learning to the Next Level

    The learning and development field is changing dramatically. There are new expectations about how we do our work and the contributions we make. Informal learning, social learning, narrating our work, and learning in the flow of work don’t necessarily need L&D support to flourish. Here are some guides for updating how we scaffold learning by using learning environments.

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  • Avant-garde! Is Your eLearning Video Ahead of the Crowd?

    Avant-garde! Is Your eLearning Video Ahead of the Crowd?

    Can we really have avant-garde video in eLearning? If by avant-garde you mean innovative, you bet we can … and with good reason—to challenge and to engage learners. Here’s a quick look at making video that is outside the box, yet achieves the goal of supporting learning.

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  • Moving Beyond MOOCs: Experiments in Non-traditional Product Education

    Moving Beyond MOOCs: Experiments in Non-traditional Product Education

    There is considerable controversy over MOOCs, and their value is still a matter for debate. However, there are examples of MOOCs that work. The question is, why? Another question is, how? The engineering education team at Google has found strategies for creating MOOCs that appear to be effective, and in this article you will find some of their “lessons learned.”

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  • Using Augmented Reality for Contextual Mobile Learning

    Using Augmented Reality for Contextual Mobile Learning

    Augmented reality (AR) provides a view of the real world, with enhancement from computer-generated input: sound, graphics, text, video, and GPS data. This article expands on a session from DevLearn 2013 and provides examples of how AR delivered on mobile devices is already providing support for learning and performance in real-life situations.

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  • EMEA Reporter: Mobile in Action—a High-end Case Study

    EMEA Reporter: Mobile in Action—a High-end Case Study

    Germany’s KWS has taken a new leap into the future, aiming to bring mobile delivery of highly complex power plant operator training into the workplace and beyond—into 24/7 access for employees. Here’s the story, and an interview with the developer behind it all.

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  • MOOCs in Higher Education: Options, Affordances, and Pitfalls (Part 2)

    MOOCs in Higher Education: Options, Affordances, and Pitfalls (Part 2)

    Educators have a number of concerns about what it takes to make a MOOC successful. This, the second of two articles, addresses assessment and credentialing, copyright, and some key MOOC principles that will be useful to practitioners in any organizational context.

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  • MOOCs in Higher Education: Options, Affordances, Pitfalls (Part 1)

    MOOCs in Higher Education: Options, Affordances, Pitfalls (Part 1)

    MOOCs have attracted considerable attention in the last two years. There is much confusion about the MOOC formats (there are two at present), the technology, and what it takes to make a MOOC successful. This, the first of two articles, addresses these issues in a way that will inform readers in higher education as well as those in other organizational contexts.

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