Blended Learning
A mix of approaches, techniques and/or technologies to meet the contextual needs of learners and content types which can create a rich and diverse learning experience.
-
5 Training Must Haves for a Multi-Generational Workforce
This whitepaper profiles four types of generations that exist in the workplace and highlights each one’s preferred tools, methods and motivators for learning.
•
-
Nuts and Bolts: Spaces
For a change of pace, here’s a look at the new school of medicine building at Duke University. There’s plenty of technology, but it’s secondary to the learning experience that it supports. What would you do if money were no object? What would you do if you had no money but you had a vision?
By Jane Bozarth ••
-
Nuts and Bolts: Expectations
How can you spark a conversation between 12,000 employees in 66 countries … simultaneously? Kimberly-Clark did it, and it worked because they recognized that if you want people to really connect via social tools you’ll allow room for human conversation. Just like in “real life.” Read about the experience, and the unexpected outcomes here!
By Jane Bozarth ••
-
Taking Blended Learning to the Next Level
The learning and development field is changing dramatically. There are new expectations about how we do our work and the contributions we make. Informal learning, social learning, narrating our work, and learning in the flow of work don’t necessarily need L&D support to flourish. Here are some guides for updating how we scaffold learning by using learning environments.
By Catherine Lombardozzi ••
-
Avant-garde! Is Your eLearning Video Ahead of the Crowd?
Can we really have avant-garde video in eLearning? If by avant-garde you mean innovative, you bet we can … and with good reason—to challenge and to engage learners. Here’s a quick look at making video that is outside the box, yet achieves the goal of supporting learning.
By Stephen Haskin ••
-
Moving Beyond MOOCs: Experiments in Non-traditional Product Education
There is considerable controversy over MOOCs, and their value is still a matter for debate. However, there are examples of MOOCs that work. The question is, why? Another question is, how? The engineering education team at Google has found strategies for creating MOOCs that appear to be effective, and in this article you will find some of their “lessons learned.”
By Julia Wilkowski ••
-
Using Augmented Reality for Contextual Mobile Learning
Augmented reality (AR) provides a view of the real world, with enhancement from computer-generated input: sound, graphics, text, video, and GPS data. This article expands on a session from DevLearn 2013 and provides examples of how AR delivered on mobile devices is already providing support for learning and performance in real-life situations.
By Jason Haag ••
-
EMEA Reporter: Mobile in Action—a High-end Case Study
Germany’s KWS has taken a new leap into the future, aiming to bring mobile delivery of highly complex power plant operator training into the workplace and beyond—into 24/7 access for employees. Here’s the story, and an interview with the developer behind it all.
By Nic Laycock ••
-
MOOCs in Higher Education: Options, Affordances, and Pitfalls (Part 2)
Educators have a number of concerns about what it takes to make a MOOC successful. This, the second of two articles, addresses assessment and credentialing, copyright, and some key MOOC principles that will be useful to practitioners in any organizational context.
By Apostolos Koutropoulos ••
-
MOOCs in Higher Education: Options, Affordances, Pitfalls (Part 1)
MOOCs have attracted considerable attention in the last two years. There is much confusion about the MOOC formats (there are two at present), the technology, and what it takes to make a MOOC successful. This, the first of two articles, addresses these issues in a way that will inform readers in higher education as well as those in other organizational contexts.
By Apostolos Koutropoulos ••











