AR & VR
AR and VR are enabling new and immersive types of learning experiences, driving the emergence of the metaverse, an entirely new digital world for immersive experiences.
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Artificial Intelligence (AI) for Content Creation: A Conversation with Chad Udell
Watch Learning Guild Director of Research Jane Bozarth interview Float Learning’s Chad Udell, who discusses affordances of and concerns about artificial intelligence content creation tools.
By Jane Bozarth • -
Augmented Reality: The Future of Learning Is Already Here
There’s never been a better time to transform the way you think about content availability, deployment strategy, and on-the-job training. Augmented reality (AR) is a truly innovative approach to instructional design that gives your content a longer shelf life, greater visibility, and stronger ROI. In this session you’ll discover how augmented reality can make training […]
By Phoenix Cavalier • -
Research Review: Evidence-Based Practices for 2023
See a compilation of recent academic research articles relevant to current issues in L&D and gain evidence-based practices for 2023.
By Jane Bozarth • -
2022 L&D Gift Guide
Get into the holiday spirit with this guide containing gift ideas for today’s L&D professionals, including books, office & work tools, travel, and more!
By Jane Bozarth • -
Augmented Reality: Where to Start
Augmented reality (AR) is a new technology for many eLearning developers. Learn here about practical benefits that arise from the use of AR technologies.
By Bill Brandon • -
Virtual Reality Training Is Transforming the Workplace
Virtual reality has become a medium in which brands can eliminate risk for dangerous jobs and avoid injury overall by using simulations during training.
By Lorne Fade • -
Is VR Really Mainstream? What Learning Leaders Need to Know
Some industry leaders claim VR-based training has become mainstream. Find out what learning leaders need to know about using immersive training.
By Pamela Hogle • -
Learning Experience Design Online Conference
Take a deeper dive into a more human-centered approach to learning by joining us for the Learning Experience Design Online Conference on August 3 & 4.
By Vanessa Toscano • -
Vroom! Getting Started With VR for Training
This eBook covers four main elements to help you drive better results with VR training: 1. Project Inspiration 2. Corporate Buy-In 3. Filming Scenes 4. Scenario Creation. And more!
By John Blackmon, Stephanie Ivec • -
See What You Missed at Learning Solutions 2022
See what you missed at this year’s Learning Solution 2022 Conference & Expo and find a recap of sessions from the presenters themselves.
By Vanessa Toscano •











