Getting Gamification Right: 22 Best Practices

When gamificationfirst became popular, it captured the attention of many in the learning anddevelopment field. Sensing a hot new trend, designers rushed to incorporategamified elements in their learning platforms, and pioneering companies hurriedto implement the new strategies in the workplace. 

Today, many differententerprises in a wide range of industries have embraced gamification and areleveraging it with varying degrees of success. Since designing and launching aneffective gamification program often represents a significant investment oftime and funds, designers and firms both are committed to getting it right anddriving a positive change.

This eBook, Getting Gamification Right: 22 BestPractices, offers guidance for designing and implementing effectivegamification initiatives from some of the industry’s leading names. Wonderinghow detailed your game design should be? How can you tie gamification to yourbusiness needs? This eBook explores everything you need to know aboutimplementing gamification in your work.

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