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sharon-vipond

Sharon Vipond

Sharon Vipond is a researcher and writer with core competencies in adult learning, courseware development, delivery, and certification; enterprise training software evaluation; large-scale project management, human capital management, and organizational development. She holds a PhD degree in organizational communication from the University of Minnesota.

  • Pioneering Medical Device Training in the Digital Age: Using Interactive Video to Create Training for a Diverse Audience of Learners
    Emerging Technologies

    Pioneering Medical Device Training in the Digital Age: Using Interactive Video to Create Training for a Diverse Audience of Learners

    This case study illustrates how a pharmaceutical company overcame significant learning challenges and created an interactive video solution for diverse users of its new medical device.

    By Sharon Vipond •
    August 17, 2016
  • Research Spotlight: Overcome Myths and Misconceptions of Gamification and Promote Gamified Learning
    Games & Learning

    Research Spotlight: Overcome Myths and Misconceptions of Gamification and Promote Gamified Learning

    Guild Research has released a new white paper that addresses common myths and misconceptions of gamification and will help you present your gamified learning proposals. This article gives you an overview of the white paper and the key points in it.

    By Sharon Vipond •
    July 20, 2016
  • Confronting the Dragons: How to Overcome Myths and Misconceptions of Gamification and Promote Gamified Learning
    Games & Learning

    Confronting the Dragons: How to Overcome Myths and Misconceptions of Gamification and Promote Gamified Learning

    This white paper identifies common gamification myths and misconceptions and reveals the truth. Learn to use gamification knowledge to more effectively sell gamified learning to decision-makers, learning leaders, and stakeholders.

    By Brenda Enders, Sharon Vipond •
    July 20, 2016
  • Research Spotlight: Aon Hewitt Uses Interactive Video to Create Innovative Consumer Experiences
    Learning Research & Science

    Research Spotlight: Aon Hewitt Uses Interactive Video to Create Innovative Consumer Experiences

    Last week, Guild Research published a new case study about the use of interactive video to better educate and communicate with employees on health care plans, well-being programs, and retirement options. This overview explains what Aon Hewitt’s Consumer Experience practice did, why they did it, and the process they used to build the interactive video interface.

    By Sharon Vipond •
    June 29, 2016
  • Storytelling and Guided Experience at Aon Hewitt: Using Interactive Video to Create an Innovative and Engaging Consumer Experience
    Video & Media

    Storytelling and Guided Experience at Aon Hewitt: Using Interactive Video to Create an Innovative and Engaging Consumer Experience

    This case study follows Aon Hewitt’s holistic approach to interactive video, built upon a mindset that encourages innovative thinking and empowering the individual human being.

    By Sharon Vipond •
    June 22, 2016
  • Research Spotlight: Mobile Learning Perspectives
    Workflow Learning & Microlearning

    Research Spotlight: Mobile Learning Perspectives

    Mobile learning (mLearning) is a topic that continues to grow and evolve. Today, mobile is ubiquitous, seeming to pervade every aspect of life and business. In The eLearning Guild’s latest eBook, managers and practitioners with strong hands-on experience in mobile learning development present their best thinking on five fundamental questions about how to realize the benefits of mLearning.

    By Sharon Vipond •
    April 27, 2016
  • Mobile Learning Perspectives
    Workflow Learning & Microlearning

    Mobile Learning Perspectives

    This eBook presents mLearning design insights and best practices from industry thought leaders, who weigh in on the question: “How do we know if we’re doing mLearning right?”

    By Sharon Vipond, Cecelia Munzenmaier •
    April 27, 2016
  • Research Spotlight: Test Your Gamification Knowledge!
    Games & Learning

    Research Spotlight: Test Your Gamification Knowledge!

    Basic gamification knowledge is increasingly essential to eLearning creators. The eLearning Guild’s new white paper, published today, provides you with an opportunity to quickly review your knowledge of gamification concepts and approaches. Our upcoming online Games & Gamification Summit will give you additional insights and knowledge about these vital topics!

    By Sharon Vipond •
    April 14, 2016
  • Gamification Knowledge Check
    Games & Learning

    Gamification Knowledge Check

    This white paper gives you an opportunity to review your basic knowledge of gamification. Included are 20 multiple-choice questions that test your grasp of basic terminology, best practice approaches, and gamification theory.

    By Sharon Vipond •
    April 14, 2016
  • Research Spotlight: Supporting Multiyear Business Transformation at Rent-A-Center
    Blended Learning

    Research Spotlight: Supporting Multiyear Business Transformation at Rent-A-Center

    Our newest case study describes how Rent-A-Center (RAC) designed and implemented a series of highly innovative mobile learning and performance coaching solutions for the company’s 18,000-plus employees in over 2,800 retail rental centers across the United States, Canada, and Puerto Rico.

    By Sharon Vipond •
    April 7, 2016
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