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Photo of Patti Shank

Patti Shank

President, Learning Peaks

Patti Shank, the president of Learning Peaks, is an internationally known learning expert, researcher, author, and writer who has been named one of the 10 most influential people in eLearning internationally. She is the author, co-author, or editor of numerous books. Patti was the research director for The eLearning Guild and an award-winning contributing editor for Online Learning Magazine, and her articles are found in the ATD Science of Learning and Senior Leaders Blogs and elsewhere.

  • eLearning Guild Research: Karl Kapp on Using Stories
    Elearning Design

    eLearning Guild Research: Karl Kapp on Using Stories

    Research shows that stories are extremely powerful tools for learning. That’s because our brain has a natural ability to remember facts told in a story. The implications of using stories to support learning are described in the Guild’s new Big Answers report, Using Stories for Learning: Answers to Five Key Questions, by Karl Kapp. This article explains why you need to read the report.

    By Patti Shank •
    January 21, 2014
  • Learning Technologies 2013: Where We Are Now
    Design & Development Tools

    Learning Technologies 2013: Where We Are Now

    In this report, Patti Shank examines which technologies learning practitioners are currently using, analyzes differences between corporate and higher education use, and explores differences in usage by industry and modality.

    By Patti Shank •
    December 4, 2013
  • eLearning Guild Research: What Authoring Tool Features Are Important to You?
    Learning Research & Science

    eLearning Guild Research: What Authoring Tool Features Are Important to You?

    The 2013 Authoring Tools Research Report provides a great deal of valuable information about eLearning practitioner’s choice of authoring tools. This month’s Research column explores the last half of the Report, which contains an in-depth analysis of respondents’ view of the importance of individual asynchronous eLearning authoring tool features.

    By Patti Shank •
    November 14, 2013
  • eLearning Guild Research: What Authoring Tool Do You Want to Buy?
    Design & Development Tools

    eLearning Guild Research: What Authoring Tool Do You Want to Buy?

    When The eLearning Guild asked practitioners about the authoring tools they use for asynchronous eLearning development, we learned which tools they use most, which they deem most important, and which are most likely to be their next purchase. Whatever your role in eLearning, you will want to read this summary!

    By Patti Shank •
    October 10, 2013
  • eLearning Authoring Tools 2013: What We’re Using, What We Want
    Design & Development Tools

    eLearning Authoring Tools 2013: What We’re Using, What We Want

    Patti Shank, with Joe Ganci, examines which asynchronous authoring tools practitioners use and want, what features are most desired, the types of courses being created, and how much organizations are spending on these tools.

    By Patti Shank, Joe Ganci •
    October 3, 2013
  • eLearning Guild Research: Why Failing (While Learning) Is Good
    Games & Learning

    eLearning Guild Research: Why Failing (While Learning) Is Good

    “Freedom to fail” is a critical gaming feature that players leverage in order to improve their achievement of the various goals within a game. The “do-over” provides motivation and rewards engagement, and that is one more reason why game learning can be so powerful. The eLearning Guild’s latest research report discusses this and many other facets of gaming. Here’s an introduction.

    By Patti Shank •
    September 12, 2013
  • eLearning Guild Research: Got Game?
    Games & Learning

    eLearning Guild Research: Got Game?

    To be successful, eLearning must be interactive and engaging. The future of eLearning must therefore include both games and gamification to ensure that the engagement is built in. The latest research report from The eLearning Guild contains many case studies and plenty of research about games and gamification. Read about it here, and then go and download the report!

    By Patti Shank •
    August 15, 2013
  • eLearning Guild Research: Is Your LMS Social Enough?
    Learning Research & Science

    eLearning Guild Research: Is Your LMS Social Enough?

    For members of The eLearning Guild, social learning seems to be close to the tipping point in importance. Here are some insights from Guild Research about the level of importance, the future role of the LMS as it relates to informal and social learning, and the ways in which the Experience API (Tin Can) will be changing that role.

    By Patti Shank •
    July 11, 2013
  • eLearning Guild Research: Mad About Your LMS?
    Learning Research & Science

    eLearning Guild Research: Mad About Your LMS?

    Most organizations use learning management systems (LMSs), but many eLearning practitioners have mixed feelings about them. The latest research report from The eLearning Guild looks at who is using what kinds of systems and at the one factor that seems to have the most effect on the level of satisfaction!

    By Patti Shank •
    June 13, 2013
  • eLearning Guild Research: Mobile Learning for Supporting Workers’ Performance
    Learning Research & Science

    eLearning Guild Research: Mobile Learning for Supporting Workers’ Performance

    What is the best way to position learning on mobile devices? It makes sense to use these devices to provide support for learning since we carry them with us all the time. A 2013 research report from The eLearning Guild can show you some great examples of how organizations are implementing this kind of augmentation.

    By Patti Shank •
    May 16, 2013
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