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Patti Shank
President, Learning Peaks
Patti Shank, the president of Learning Peaks, is an internationally known learning expert, researcher, author, and writer who has been named one of the 10 most influential people in eLearning internationally. She is the author, co-author, or editor of numerous books. Patti was the research director for The eLearning Guild and an award-winning contributing editor for Online Learning Magazine, and her articles are found in the ATD Science of Learning and Senior Leaders Blogs and elsewhere.
Latest from
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eLearning Guild Research: What Authoring Tool Features Are Important to You?
The 2013 Authoring Tools Research Report provides a great deal of valuable information about eLearning practitioner’s choice of authoring tools. This month’s Research column explores the last half of the Report, which contains an in-depth analysis of respondents’ view of the importance of individual asynchronous eLearning authoring tool features.
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eLearning Guild Research: What Authoring Tool Do You Want to Buy?
When The eLearning Guild asked practitioners about the authoring tools they use for asynchronous eLearning development, we learned which tools they use most, which they deem most important, and which are most likely to be their next purchase. Whatever your role in eLearning, you will want to read this summary!
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eLearning Authoring Tools 2013: What We’re Using, What We Want
Patti Shank, with Joe Ganci, examines which asynchronous authoring tools practitioners use and want, what features are most desired, the types of courses being created, and how much organizations are spending on these tools.
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eLearning Guild Research: Why Failing (While Learning) Is Good
“Freedom to fail” is a critical gaming feature that players leverage in order to improve their achievement of the various goals within a game. The “do-over” provides motivation and rewards engagement, and that is one more reason why game learning can be so powerful. The eLearning Guild’s latest research report discusses this and many other facets of gaming. Here’s an introduction.
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eLearning Guild Research: Got Game?
To be successful, eLearning must be interactive and engaging. The future of eLearning must therefore include both games and gamification to ensure that the engagement is built in. The latest research report from The eLearning Guild contains many case studies and plenty of research about games and gamification. Read about it here, and then go and download the report!
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eLearning Guild Research: Mad About Your LMS?
Most organizations use learning management systems (LMSs), but many eLearning practitioners have mixed feelings about them. The latest research report from The eLearning Guild looks at who is using what kinds of systems and at the one factor that seems to have the most effect on the level of satisfaction!
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eLearning Guild Research: Mobile Learning for Supporting Workers’ Performance
What is the best way to position learning on mobile devices? It makes sense to use these devices to provide support for learning since we carry them with us all the time. A 2013 research report from The eLearning Guild can show you some great examples of how organizations are implementing this kind of augmentation.
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eLearning Guild Research: Thinking (Guild) Research at LSCon 2013 with Some Very Smart Folks
Imagine a breakout session with five opinionated Guild Research writers at the 2013 Learning Solutions Conference in Orlando, jam-packed with questions and laughter from both panelists and audience members. Here’s some of the fun (and information) from that session.
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eLearning Guild Research: Salaries 2013—Feeling Flat? You’re Not Alone!
The eLearning Guild’s Global eLearning Salary & Compensation Report always attracts a lot of attention. Here is an overview guide to the report itself, which is a free download (linked in article). Take a look, see what the excitement is about, and use our official Guild Research Salary Calculator!











