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Photo of Matt Sparks

Matt Sparks

Founder/CEO, Dittogrid

Matt Sparks is founder and CEO of Dittogrid, a software company building digital twins of the energy grid. He has spoken at conferences and written about XR and serious games for Learning Solutions Magazine. He also co-invented Bird Feeder 3000, a 360-degree video-enabled smart bird feeder.

  • Metafocus: Well-designed Failure in Serious Games
    Games & Learning

    Metafocus: Well-designed Failure in Serious Games

    Learn how well-designed failure can make serious games more fun, engaging, and effective.

    By Matt Sparks •
    September 26, 2019
  • Accessibility, Diversity, Virtual Reality: Extreme Design
    AR & VR

    Accessibility, Diversity, Virtual Reality: Extreme Design

    Research and examples illustrate how diverse teams designing for extreme use cases can make VR experiences more accessible and better for everyone.

    By Matt Sparks, Jennifer Gallegos •
    September 20, 2019
  • Metafocus: Modular Experience Design—Better Products Faster
    AR & VR

    Metafocus: Modular Experience Design—Better Products Faster

    Learn how to use modular experience design to create and update your training simulations and other projects faster, cheaper, and better.

    By Matt Sparks •
    August 29, 2019
  • Immersive Audio: The Forgotten Element of Great XR Experiences
    AR & VR

    Immersive Audio: The Forgotten Element of Great XR Experiences

    Learn how immersive audio can help you create an increased sense of presence and more effective XR training experiences.

    By Matt Sparks, Jennifer Gallegos •
    August 9, 2019
  • Metafocus: Choosing a Serious Game Development Strategy
    Elearning Development

    Metafocus: Choosing a Serious Game Development Strategy

    Learn the four categories of serious game developers, the pros and cons of each, and how to choose which is the right fit for your needs.

    By Matt Sparks •
    July 25, 2019
  • 360-degree Video for Immersive and Interactive eLearning
    AR & VR

    360-degree Video for Immersive and Interactive eLearning

    Learn the design concepts and equipment needed to use 360-degree video to create immersive and interactive training simulations.

    By Matt Sparks, Jennifer Gallegos •
    July 16, 2019
  • Metafocus: Virtual Reality Opportunities Ahead
    AR & VR

    Metafocus: Virtual Reality Opportunities Ahead

    Big tech companies are pulling back from VR investment, but don’t let this discourage you. This spells opportunity for you.

    By Matt Sparks •
    June 27, 2019
  • Nonlinear Design in VR: DoF, PoV, PoI
    AR & VR

    Nonlinear Design in VR: DoF, PoV, PoI

    Understanding Point of Interest, Point of View, and Degrees of Freedom: Why and how nonlinear design makes VR experiences better than 2-D experiences.

    By Matt Sparks, Jennifer Gallegos •
    June 12, 2019
  • Metafocus: Strategies for Getting Unstuck During Game Design
    Games & Learning

    Metafocus: Strategies for Getting Unstuck During Game Design

    In this article, you’ll learn the strategies used by professional game designers when they get stuck during the game design process.

    By Matt Sparks •
    May 30, 2019
  • Game Engine Selection Criteria for VR Projects
    Design & Development Tools

    Game Engine Selection Criteria for VR Projects

    Choose the best game engine for VR eLearning projects, based on important selection criteria. Know why proprietary authoring tools won’t meet your needs.

    By Matt Sparks, Jennifer Gallegos •
    May 3, 2019
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