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Matt Sparks
Founder/CEO, Dittogrid
Matt Sparks is founder and CEO of Dittogrid, a software company building digital twins of the energy grid. He has spoken at conferences and written about XR and serious games for Learning Solutions Magazine. He also co-invented Bird Feeder 3000, a 360-degree video-enabled smart bird feeder.
Latest from
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Metafocus: Well-designed Failure in Serious Games
Learn how well-designed failure can make serious games more fun, engaging, and effective.
By Matt Sparks • -
Accessibility, Diversity, Virtual Reality: Extreme Design
Research and examples illustrate how diverse teams designing for extreme use cases can make VR experiences more accessible and better for everyone.
By Matt Sparks, Jennifer Gallegos • -
Metafocus: Modular Experience Design—Better Products Faster
Learn how to use modular experience design to create and update your training simulations and other projects faster, cheaper, and better.
By Matt Sparks • -
Immersive Audio: The Forgotten Element of Great XR Experiences
Learn how immersive audio can help you create an increased sense of presence and more effective XR training experiences.
By Matt Sparks, Jennifer Gallegos • -
Metafocus: Choosing a Serious Game Development Strategy
Learn the four categories of serious game developers, the pros and cons of each, and how to choose which is the right fit for your needs.
By Matt Sparks • -
360-degree Video for Immersive and Interactive eLearning
Learn the design concepts and equipment needed to use 360-degree video to create immersive and interactive training simulations.
By Matt Sparks, Jennifer Gallegos • -
Metafocus: Virtual Reality Opportunities Ahead
Big tech companies are pulling back from VR investment, but don’t let this discourage you. This spells opportunity for you.
By Matt Sparks • -
Nonlinear Design in VR: DoF, PoV, PoI
Understanding Point of Interest, Point of View, and Degrees of Freedom: Why and how nonlinear design makes VR experiences better than 2-D experiences.
By Matt Sparks, Jennifer Gallegos • -
Metafocus: Strategies for Getting Unstuck During Game Design
In this article, you’ll learn the strategies used by professional game designers when they get stuck during the game design process.
By Matt Sparks • -
Game Engine Selection Criteria for VR Projects
Choose the best game engine for VR eLearning projects, based on important selection criteria. Know why proprietary authoring tools won’t meet your needs.
By Matt Sparks, Jennifer Gallegos •











