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Photo of Mary Arnold

Mary Arnold

Mary Arnold is a Gen-X digital native who got pulled into working with technology in her first job out of college, where she was frequently called on by her co-workers to explain how to use the user-spiteful computer system in her office. Having grown up with computers (thanks, Dad!), she’s never been afraid to experiment with them until they work the way a user would expect. She is currently working as an instructional technologist, uses Flash extensively for her online learning projects, and probably spends more time than she should in social media.

  • The Human Factor: Get On The Same Page With The Stakeholders
    Instructional Design

    The Human Factor: Get On The Same Page With The Stakeholders

    Customer satisfaction is as important a goal for instructional development teams as it is for any other business activity. The very first step in your analysis phase should be sitting down with the stakeholders and identifying their expectations. This month’s column arms you with the right questions to ask!

    By Mary Arnold •
    March 15, 2011
  • The Human Factor: Delivering Training to Multi-Taskers
    Instructional Design

    The Human Factor: Delivering Training to Multi-Taskers

    It’s a simple fact: In this always-connected age, learners multi-task. It’s true for learners in the classroom, and it’s even truer for learners engaged in asynchronous e-Learning. You won’t be able to stop them, but here’s how to design instruction that takes multi-tasking into account.

    By Mary Arnold •
    February 15, 2011
  • The Human Factor: Do You Speak Video?
    Video & Media

    The Human Factor: Do You Speak Video?

    Being familiar with video, as a lifelong consumer of it, does not guarantee that we know how to produce it. Instructional designers should learn to think like a director, and to look at the story from the point of view of the audience. Here are some pointers to get you started.

    By Mary Arnold •
    January 18, 2011
  • The Human Factor: Back to Basics With Each New Tool
    Elearning Design

    The Human Factor: Back to Basics With Each New Tool

    Analyzing new technologies is a fun activity for instructional designers, but it takes focus to remember that the point is learning, not technology. Here’s a three-step process to keep your review on track.

    By Mary Arnold •
    December 21, 2010
  • The Human Factor: Instructing From a Learner’s Perspective
    Instructional Design

    The Human Factor: Instructing From a Learner’s Perspective

    Methods intended to engage learners are just tactics that become instructional only when they’re meaningful and strategic. Here’s how to achieve this: by writing content backwards.

    By Mary Arnold •
    November 16, 2010
  • The Human Factor: Feedback, or Things I Could Have Learned Playing Zuma
    Games & Learning

    The Human Factor: Feedback, or Things I Could Have Learned Playing Zuma

    Videogames show us how to provide useful feedback, even in conventional e-Learning offerings. There’s more to feedback than correction, as this week’s column demonstrates!

    By Mary Arnold •
    October 19, 2010
  • The Human Factor: Mixing & Matching with Rapid Development Tools
    Design & Development Tools

    The Human Factor: Mixing & Matching with Rapid Development Tools

    Rapid e-Learning tools provide some benefits, but at the cost of tight, clean, easily maintained code. Here are some great tinkering tips for optimizing your work by using a combination of tools.

    By Mary Arnold •
    September 21, 2010
  • The Human Factor: Social Media as Mentoring Platforms
    Social & Collaborative Learning

    The Human Factor: Social Media as Mentoring Platforms

    Have you ever thought of social learning platforms as knowledge management tools – ways to store an organization’s knowledge so it can be tapped as needed? Could knowledge management be mentoring with a new name? Here is a brief collection of ways to use social learning platforms to promote sharing of knowledge and experience, to give guidance to those who need it, and to get a better ROI.

    By Mary Arnold •
    August 17, 2010
  • The Human Factor: Creating Opportunities to Participate in Social Learning
    Social & Collaborative Learning

    The Human Factor: Creating Opportunities to Participate in Social Learning

    If you’ve ever tried to move the social learning dynamic to a computer-mediated discussion, you’ve probably noticed that giving learners a forum where discussion can take place is not enough to create a social learning environment. Here’s how to give learners a sense of presence that motivates them to participate in the discussion.

    By Mary Arnold •
    July 20, 2010
  • The Human Factor: Can Learners Participate At Their Own Level of Expertise?
    Instructional Design

    The Human Factor: Can Learners Participate At Their Own Level of Expertise?

    Scores can be a surprisingly good way to help learners enter the Learning 2.0 environment at their own level of expertise. Here are some great pointers that will help you use social networking-type incentives (points) to build participation, and to track and reward individual users’ contributions to group understanding.

    By Mary Arnold •
    June 22, 2010
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